The Young and the Digital

Paperback $18.00

Sep 07, 2010 | 272 Pages

Ebook $18.00

Oct 01, 2009

  • Paperback $18.00

    Sep 07, 2010 | 272 Pages

  • Ebook $18.00

    Oct 01, 2009

Praise

“With thorough research, deep thinking, and lively prose, Watkins adds enormously to our understanding of how the combination of new media and a new generation is changing the world. Read this refreshing book to understand our future!”
—Don Tapscott, coauthor of Wikinomics and author of Grown Up Digital
 
“The best and most nuanced report yet from the digital frontier.”
—James Paul Gee, author of What Video Games Have to Teach Us about Learning and Literacy
 
“A must-read for parents and educators!”
—Anastasia Goodstein, author of Totally Wired: What Teens and Tweens Are Really Doing Online

The Young and the Digital is remarkably readable. Maybe even more remarkable is what a focused account Watkins has produced about a media climate that is still in flux, in which he ponders questions that may not be answered until this moment in media history has long passed.”
—Belinda Acosta, Austin Chronicle
 
“Bracing yet reassuring, often surprising, and always substantive, Craig Watkins acts as an honest broker, testing the contradictory claims often made about young people’s digital lives against sophisticated fieldwork.”
—Henry Jenkins, author of Convergence Culture: Where Old and New Media Collide

“Watkins convincingly captures the digital world inhabited by today’s young adults while illustrating what the digital landscape means for our future.” —Michael X. Delli Carpini, dean, Annenberg School for Communication, University of Pennsylvania

Table Of Contents

Introduction The Young and the Digital
One Digital Migration: Young People’s Historic Move to the Online World
Two Social Media 101:What Schools Are Learning about Themselves and Young Technology Users
Three The Very Well Connected: Friending, Bonding, and Community in the Digital Age Four Digital Gates: How Race and Class Distinctions Are Shaping the Digital World
Five We Play: The Allure of Social Games, Synthetic Worlds, and Second Lives
Six Hooked: Rethinking the Internet Addiction Debate
Seven Now! Fast Entertainment and Multitasking in an Always-On World
Eight “May I have your attention?”: The Consequences of Anytime, Anywhere Technology
Conclusion A Message from Barack: What the Young and the Digital Means for Our Political Future
The Making of This Book: Research, Methods, and Acknowledgments
Notes

Product Details

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