Foundations in Comic Book Art

Paperback $24.99

Aug 12, 2014 | 160 Pages

Ebook $15.99

Aug 12, 2014 | 160 Pages

  • Paperback $24.99

    Aug 12, 2014 | 160 Pages

  • Ebook $15.99

    Aug 12, 2014 | 160 Pages

Table Of Contents

1. Anyone Can Draw
The Two D’s: Desire and Discipline
Necessary Materials
Exercise: Drawing Objects from Memory

2. Learning to See
Drawing Straight Lines
Exercise: Freehand Drawing
Seeing Forms
Contour Drawings
Exercise: Defining Volume through Line
Drawing Multiple Objects

3. Perspective Basics
How to Divide a Square
Creating Symmetrical Curves within
Two Squares
The Cube Method
Perspective Drawing
Placing Objects

4. The Figure
Gesture Drawing
Foreshortening
Exercise: Drawing Figures from Memory
Drawing Multiple Figures

5. Visual Problem Solving
Thumbnail Drawings
Exercise: Composing Thumbnails
Using Photo Reference
Visual Research
Using Photoshop with Photographic Reference
Creating Blue Line Pages to Ink

6. Inking
Inking Tools
Pen Inking Techniques
Exercise: Inking with a Pen Nib
Brush Inking Techniques
Exercise: Inking with a Brush


7. Advanced Inking Techniques
Using Unconventional Materials to Create Unique Textures
Masking an Illustration
X-Acto Knives and Straight Razors
Sponges, Toothbrushes, and Other Alternative Inking Tools
Black-and-White Design

8. Software Applications in Comic Book Art
Creating a Grid in Photoshop
Using the Perspective Tool in Manga Studio
Using Manga Studio to Apply Screentone Patterns


Conclusion
Credits
Index

Product Details

Also by John Paul Lowe

First to Read
Back to Top