Foundations in Comic Book Art

Paperback $24.99

Aug 12, 2014 | 160 Pages

Ebook $15.99

Aug 12, 2014 | 160 Pages

  • Paperback $24.99

    Aug 12, 2014 | 160 Pages

  • Ebook $15.99

    Aug 12, 2014 | 160 Pages

Table Of Contents

1. Anyone Can Draw
The Two D’s: Desire and Discipline
Necessary Materials
Exercise: Drawing Objects from Memory

2. Learning to See
Drawing Straight Lines
Exercise: Freehand Drawing
Seeing Forms
Contour Drawings
Exercise: Defining Volume through Line
Drawing Multiple Objects

3. Perspective Basics
How to Divide a Square
Creating Symmetrical Curves within
Two Squares
The Cube Method
Perspective Drawing
Placing Objects

4. The Figure
Gesture Drawing
Exercise: Drawing Figures from Memory
Drawing Multiple Figures

5. Visual Problem Solving
Thumbnail Drawings
Exercise: Composing Thumbnails
Using Photo Reference
Visual Research
Using Photoshop with Photographic Reference
Creating Blue Line Pages to Ink

6. Inking
Inking Tools
Pen Inking Techniques
Exercise: Inking with a Pen Nib
Brush Inking Techniques
Exercise: Inking with a Brush

7. Advanced Inking Techniques
Using Unconventional Materials to Create Unique Textures
Masking an Illustration
X-Acto Knives and Straight Razors
Sponges, Toothbrushes, and Other Alternative Inking Tools
Black-and-White Design

8. Software Applications in Comic Book Art
Creating a Grid in Photoshop
Using the Perspective Tool in Manga Studio
Using Manga Studio to Apply Screentone Patterns


Product Details

Also by John Paul Lowe
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