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Reality Is Broken

Paperback $18.00

Dec 27, 2011 | 416 Pages

Ebook $13.99

Jan 20, 2011 | 416 Pages

  • Paperback $18.00

    Dec 27, 2011 | 416 Pages

  • Ebook $13.99

    Jan 20, 2011 | 416 Pages

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“McGonigal proposes a fascinating and provocative, if troubling, manifesto that adds to our understanding of the appeal and potential power of digital games. . . . McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe

“Once you read this remarkable book, you’ll never look at games–or yourself–quite the same way.” –Daniel H. Pink, author of Drive and A Whole New Mind

“Jane McGonigal is worth hearing out–her point in this provocative manifesto is that the energy and devotion that gamers pour into video games is a powerful force and that we are fools if we fail to harness it. . . . McGonigal marshals convincing evidence in smart and snappy prose, delivered in an old-fashioned book for techno-peasants such as me.” –Janice P. Nimura, Los Angeles Times

Reality is Broken is a compelling exploration of why playing games makes us feel so good, and why, far from being a distraction from reality, technology-led games are increasingly providing solutions to our daily dissatisfactions. . . . Despite her expertise, McGonigal’s book is never overly technical, and as with a good computer game, anyone, regardless of gaming experience, is likely to get sucked in.” —New Scientist

“Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News 

“Jane McGonigal’s insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” –Cory Doctorow, author of Little Brother 

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