The Game

Paperback $16.00

Apr 27, 2010 | 400 Pages

Ebook $11.99

Mar 02, 2004 | 384 Pages

  • Paperback $16.00

    Apr 27, 2010 | 400 Pages

  • Ebook $11.99

    Mar 02, 2004 | 384 Pages


"May well be the best King has devised yet…. The sights, smells and ideas of India make interesting, evocative reading."—Publishers Weekly, starred review

"A rousing  adventure story made credible by the sheer force of its characters’  personalities and the sharply realized details of their  surroundings. Good historical fiction is as close as we’ll ever get  to time travel, and historical fiction doesn’t get any better than  this."—The Denver Post

"A wondrously taut mystery, ticking away like a malevolent clock."—Booklist (starred review)

"Splendid…perhaps the rippingest of all Russell’s ripping tales."—Seattle Times

Author Q&A

You’ve taken your characters Mary Russell and Sherlock Holmes to Jerusalem as well as Dartmoor, and now, in The Game, to India. What made you select India as a setting?

Originally I thought it would be a chance for poor Russell to go someplace warm for a change-—she’s shivered in the Palestinian desert, on Dartmoor, in an underheated country house, in the Canadian snow…so I thought, Ah, India! Except that the interesting stuff was going on, not in the tropical south, but in the Northwest Frontier provinces, and it’s January. However, I swear, next time she’ll bask in the sun.

Except in my next book she’s going to San Francisco, where the fog lies heavy on the hills.

But India was immensely appealing as a place to send the two. It’s such a mad, spectacularly colorful country, I just couldn’t resist it.

One might think that writing a known character like Sherlock Holmes restricts you in your storylines. Do you feel otherwise?

Any series character is restrictive in the sense that he or she is a defined quantity and can’t be changed too drastically, and Holmes even more so because he brings with him the baggage of sixty "canonical" Conan Doyle stories. However, I haven’t found myself chafing at any limitations his presence has imposed on me, and indeed, I have the freedom of developing more fully the characteristics and idiosyncrasies that Conan Doyle introduced. For example, Conan Doyle often has Holmes assuming disguises such as horse-handler or pious priest, so in The Game, it’s only natural that Holmes—and his student Russell—can dress up as itinerant magicians. Or, in the case of Russell, as her own brother.

The story in The Game revolves around a missing British spy named Kimball O’Hara. He is the grownup character of Rudyard Kipling’s Kim. In Kim, he was the orphaned son of an Irish soldier stationed in India. Can you tell us why you chose to include him?

Kipling’s Kim, one of my favorite novels, embodies the British colonial experience in India, so that even in a story set in 1924 it is not possible to ignore the book entirely. However, when I first began my research into the place and time, I came upon the fact that Kipling started thinking about the story during the exact period Holmesians call "the Great Hiatus," between "The Final Problem," when Holmes apparently dies battling Moriarty in the Reichenbach Falls, and "The Adventure of the Empty House," when he reappears in London and tells Watson that he has been, among other places, in Tibet.

Now how can any novelist pass up a piece of glorious serendipity like that? Holmes and Kipling, both in northern India while Kim was being hatched. And I didn’t even have to twist any timetables to make it work!

How would you describe Mary Russell to a reader who has never read one of your books? What makes her "tick?"

To put her in a nutshell, she’s a young, female (and feminist) twentieth-century version of the male, quintessentially Victorian Holmes. Like him, she is a passionate believer in justice and the need to set things right. Unlike Holmes, she sometimes has to be dragged forcibly into a case, since she has a life outside of crime.

Your affection for Russell is obvious, as well as your feelings for Mycroft Holmes. Do you like Sherlock Holmes as a character? Have your feelings evolved since started the series with The Beekeeper’s Apprentice?

Then as now, I am filled with respect and admiration for Conan Doyle’s creation. Every time I re-read one of the stories, I am struck anew by the complexity of the character, the subtle elements to his personality, the sharp unexpectedness of his humor and his passions. Holmes is the archetypal example of a creation that surpasses his creator’s intentions, perhaps even abilities, and takes on a life of his own. Faced with that degree of awe, I don’t know that "like" matters all that much.

When you first began writing Mary Russell mysteries, were you anticipating a series or did you originally plan one stand-alone title? What gave you the idea to write a mystery series with this character and Sherlock Holmes? Are there any other literary/"fictional" characters you would like to do a series around?

The Beekeeper’s Apprentice only makes sense as the introduction of a series. It is an episodic novel, following the development of Miss Russell from apprentice to partner to independent master of the art of detection. The idea stemmed from an irritated thought (not an inappropriate beginning, considering the characters) that a great deal of what the much-vaunted Holmes did would have been dismissed in a woman as mere feminine intuition. The response might have been to create a female Holmes working all on her own, but I found the idea of juxtaposition more appealing—and as it turned out, some of the best parts of the books center around their interaction. Particularly those scenes where she beats him at his own (pardon the pun) game.

As for other characters, stealing one man’s life’s work is probably crime enough for one writer. Although I have hijacked a number of other literary characters for the books—Lord Peter Wimsey has a cameo in A Letter of Mary and, as mentioned above, Kim O’Hara figures large in The Game.

Do you have a favorite moment or scene in the Russell books?

As I said, I enjoy the scenes where Russell gets the better of Holmes in the course of an investigation. But often the bits that please me most in a book are the throwaway lines, usually humorous, that are there only for the appreciation of the discerning reader. Such as the exchange in The Game where Russell is first introduced to the presence of the boy Kim in their investigation, and she asks in surprise, "He’s real, then?" to which Holmes replies, "As real as I am."

Perhaps I do not need to explain that I have a rather outdated and British sense of humor, being the sort of person who snorts and chuckles her way through Jerome K. Jerome’s Three Men and a Boat. Sad, really.

What is the hardest thing about keeping a series "fresh" after so many titles?

The more the books, the greater the danger of repeating oneself in plot, theme, or incident. Even more so when the series inhabits a narrow slice of the genre—in the case of the Russell books, humorous adventures resting on serious themes. If they were grim and gritty stories throughout, I could, for example, put Russell into a life-threatening coma and let Holmes take over for one book; that would certainly keep things from going stale. However, the threat to the main character would jar readers accustomed to Russell’s light touch.

Changing settings, that helps freshen the books—India for The Game, San Francisco in the next novel. Bringing in new characters, new concerns, events that spark the imagination—all those help.

In every book—your standalones and your series titles—your research is both deep and broad. You inform the reader about esoteric topics like juggling (which has appeared in several books) or hunting wild boars or searching for lost children. How do you walk that fine line in telling a story, and decide what your reader already knows, and what might need explanation?

It’s always tricky to know how much to show of the machinery behind the effects. As a reader, I find myself skipping over a lot of the details of, for example, how to palms coins or conjure flame out of cold torches (both of which are used in The Game). If I read in a magic book that such things are possible, I figure that if someone really wants to know how to do the trick, they’ll look it up like I did. But unless the details themselves contribute to the story, I trim them down to little more than an offhand reference to the skill or chemistry involved. That way, a person who actually knows how to conjure flames sees that I’ve done my homework and keeps reading in satisfaction, while the person who couldn’t conjure flames from a Zippo lighter sees merely the easy reference to arcane knowledge and, impressed, keeps reading.

It also helps to accept that the writer is not going to please every reader, that where some praise the details of, say, theological exegesis, others will gripe that there’s too much God stuff. In the end, a writer can only try to please herself, and as her primary reader, her editor. With luck, the majority of readers will agree.

You describe your writing so many different books by saying you have a "low threshold for boredom." Please explain.

I rarely write two books in a row about the same characters—although that is precisely what I am doing now, with Russell and Holmes leaving India and going to San Francisco. However, as the setting is so radically different, it isn’t feeling like repetition. By alternating characters, by changing points of view, style of language, setting, and thematic elements, each book becomes a trip to a different place. I don’t have the chance to get bored with the characters.

There are authors out there who struggle to meet deadlines and requirements of a book a year. You have written 14 books in only 11 years. Are you very disciplined or just prolific?

Both, I suppose. And neither. I happen to be a fast writer—generally it’s no problem, when I have a book actively growing, to produce between five and ten pages a day. Doing that even five or six days a week gives a first draft in three months. The rewrite takes a little longer, usually—I use my first draft as raw material for a book, not as the book itself. The only person who sees the thing at that early stage is my immensely understanding editor.

We saw a photo of you on your website that was taken at the Taj Mahal. Can you share some stories of your travel to India to research The Game? What were your favorite stops on this trip?

I’ve been to India twice, once as an undergraduate on a set tour, the other time for six months with my husband and daughter (when that Taj Mahal photo was taken). Perhaps the most interesting thing about the longer trip was traveling with a child. It’s a thing few people do (with reason—it’s hard work! and as a result, the people who live there get a somewhat skewed idea of who and what Americans are. To see a Western family walking up the village street—mother, father, and small blonde child-—acts like an instant outstretched hand.

This may be an idea for diplomatic overtures to parts of the world with ambivalent feelings about the United States: offer free plane tickets to any family willing to take small children with them, and watch the amity grow.

What are you working on now and when can readers expect to see it? ow and when can readers expect to see it?

Russell and Holmes continue their world journey to go to San Francisco, where Russell has business she has long neglected. What she does not realize until she gets there is that a great part of that business is personal, involving her own past and family connections.

It doesn’t have a firm title yet, but look for it in the late spring of 2005.

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