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Best Seller
BodyWorld by Dash Shaw
Hardcover $27.95
Apr 13, 2010 | ISBN 9780307378422

Also available from:

  • Apr 13, 2010 | ISBN 9780307378422

    Also available from:

Product Details


“A heady immersion into science fiction. . . . [Professor Paulie] Panther is, quite simply, one of the great messed-up antiheros of recent fiction. . . . Shaw pulls out all the stops to show such complex altered states in a manner both intuitive and chaotic. Graphics and text overlap, the timeframes and layers of meaning there to be teased out; in this haze, bits of one body get transferred to another, and it’s tantalizingly unclear whose thoughts are being articulated. Most graphic novels are easily consumed at a gallop, but these sequences slow down the speed of Bodyworld, making for a rich experience (or should that be an irony-free synaesthetic experience?) that can’t be achieved through words alone. . . . Shaw is a brilliant writer too. . . . Bodyworld turns out to be another showcase for Shaw’s emotional generosity. Indeed, what better way to explore the limits of sympathy than with characters who can literally feel each other’s pain?”
—Ed Park, The Los Angeles Times

“A psychedelic, romantic, science-fictional high school melodrama. . . . Shaw enthusiastically tosses one dizzying visual technique after another at his readers, because his story constantly heads into territories where simple narrative artwork isn’t enough. . . . Shaw is as eager to entertain as he is to mess with the parameters of his medium, and he goes out of his way to guide readers through the obstacle course he’s laid out. . . . [Shaw’s] a hell of an artist, constructing vivid, uncanny compositions with a spectacular sense of color and space. . . . And he seems to have fully absorbed the visual vocabularies of whole schools of cartooning that barely took notice of one another: old Japanese adventure comics, the art brut Fort Thunder scene, animation storyboards. . . . There’s so much gusto and invention [here] that it’s more rewarding than any number of more modest successes.”
—Douglas Wolk, The New York Times Book Review

“A sensory knockout. . . . The drawings a mix of stark black and white outlines with color accents, vivid yet dark. . . . Amazingly complex and impressively engrossing. . . . The book is erotic and kinky, blending sci-fi, musings on the efficacy of psychedelics, commentary on high school character assassination, and an ending sure to give you delicious creeps.”
Boston Globe

“A rare example of the hype not doing it justice. . . . The story takes place in some murky corner of Shaw’s brain where time, perception, emotion, and even human metabolism are all raw materials for the sculpting, where memories manifest like graphic phantoms, and the subconscious bubbles up in textual blurts. The book’s design is just as sublime, and just as intrinsic to the overall vibe; Shaw’s lush-yet-angular artwork—which is deceptively deeper than it first seems—takes random detours into world-building splashes, foldout pages, and dead white space. Few comics since the early issues of Love And Rockets have instantly crafted such a vivid, self-contained identity, vocabulary, and cosmology; that said, there’s nothing remotely retro about it. BodyWorld is wholeheartedly, and in the best possible sense, the comic book of the future… A.”
The Onion A.V. Club

“A twisted masterpiece of storytelling built from stunning visuals and panel-manipulation, rendered with much care.”
Austin Chronicle

“Brilliant. . . . A vivid slice of neuro-fiction melded from a brash array of graphic styles.”

“Imagine if David Lynch and David Cronenberg collaborated on a graphic novel. . . . It wouldn’t be nearly as good as Dash Shaw’s BodyWorld. . . . The guy’s imagination is boundless. . . . This book will confound, disturb, delight, and amaze you.”

“Masterfully drawn and delightfully tossed-off. . .  A mix of darkly funny, kaleidoscopically challenging and eerily discomfiting interactions. . . . Reading the book will take you on a long, strange trip where the final destination will make you value the fact that you own your thoughts, no matter how twisted they are.”
Time Out New York (four out of five stars)
“Fantastic. . . . Gorgeous. . . . Shaw’s willingness to experiment with his drawing style pays off particularly in pages portraying the effects of the drug with abstract blurring and melding of images.  Another brilliant work that is sure to attract loads of attention and praise this year.”
Publishers Weekly (starred review)
“A graphic novel that seems not only to expand the possibilities of the form but explode them. . . . Just hop aboard and enjoy the ride.” —Kirkus (starred review)
“A Brave New World for our time.”
Library Journal
“I have seen the future of comics and its name is Dash Shaw.”
—David Mazzucchelli, author of Asterios Polyp

Author Q&A

A Conversation with Dash Shaw,
Who are your greatest inspirations?
There are too many to list here.  For BODYWORLD, I was inspired by animation art and backgrounds, especially Hanna-Barbera backgrounds.  A lot of the pages were executed like animation, working on acetate over painted backgrounds on construction paper.  It puts an emphasis on the characters in the picture plane.  I also like Chester Gould’s grotesque character designs, juxtaposed with “house style”—like Archie drawings.  House styles, to me, are a metaphor for conformity.  I was also into Philip José Farmer books, like Riverworld and Dayworld.
Are your comics based on experience from your own life?
Sure, but they’re not strictly autobiographical.  If you know me, it makes sense that I would do BODYWORLD when I did.  I moved from New York to Richmond, Virginia, and then back to New York, and there’s a lot about characters in Boney Borough, a forest town, wanting to leave, and what it’s like to live in a small town.  When I’m drawing I want to be transported to another place and be surrounded by characters.  But, of course, you end up putting your own environment and traces of people you know into this fictional “vacation” place at the drawing board.
Which step (pencils, colors, etc) is your favorite part of the drawing process?
For BODYWORLD, it was the colors.  I had done a lot of color comics before BODYWORLD, but they were printed in grays because I didn’t know what I was doing.  Color really freed me up.  It was very playful.  I work more unself-consciously in color, probably because for many years I was only interested in line drawing and black-and-white comics.  It started to feel like my drawings were just an amalgamation of other people’s drawings, how someone else drew a hand or tree, but I didn’t have that baggage with color.  The colors then helped my drawing, too.  It’s hard to separate the different steps in BODYWORLD, since all of the stages were integrated.  It wasn’t like I did all of the drawings and then colored it.  A lot of the pages moved back and forth between the drawing and the coloring stages.  Because I don’t work inside of a system where I have to submit pencils, or ink a drawing and then color it—since I do everything—it allows me not to separate the stages in my mind.
When did you know that cartooning was something you wanted to do full-time?
I always wanted to be a cartoonist, and have been doing comics all of my life.  I’ve had a lot of friends who wanted to be cartoonists in high school and then stopped in college, and others who stopped after college.  A lot of super-talented people stop.  It’s a tragedy.  I don’t know why I haven’t quit, but I think it’s because I enjoy it so much, while to others the cartooning process seems to be painful.  It’s still fun for me.  Comics aren’t something that you should want to procrastinate from doing, and they’re more fun to make than they are to read.  It’s like a noncompetitive nonspectator sport.  You have to keep at it; otherwise you get out of practice.
BODYWORLD is about people who smoke a mysterious plant and can then read and feel each others’ thoughts. Where did you dream up that concept? Was there one event in particular that inspired it?
When I was in college I was really into figure drawing, and kept being involved in it after I graduated.  When you’re drawing someone, part of it is imagining what it’s like to be inside of the person.  You imagine yourself in their body, or look for a psychology in the kinds of poses they make or their face.  I was also thinking about how to express how people think in comics, in ways outside of the normal thought balloons (which are just words).  If you’re doing a book about telepathy, you’re really doing a book about how people think, and what it’s like to be inside of another person.  So of course that leads to a strange, confusing, and funny, often goofy, story.
Which character from BODYWORLD was your favorite to dream up? Are any of them based on people in your life?
The main character, Paulie Panther, was the most fun for me.  I think that shows on the page, especially during his interactions with some of the other characters, like Billy Borg.  I can’t say that anyone was based on a specific, real person.  The characters in BODYWORLD are very stylized, cartoony, and unrealistic.  I think they come more from my sense of humor than anything else.
David Mazzucchelli has called you “the future of comics.”  Where do you see comics heading in the future?
Right now in bookstores, all of the comics are grouped together: the reprints are right next to the contemporary comics, next to Marvel and DC, next to a nonfiction comic, etc.  It’s as if you went into the book store and everything, all of it, was organized alphabetically.  So I think what’ll happen in comics is that it’ll become more like other books, in that a Web cartoonist doesn’t necessarily read print comics, in the same way that some romance author doesn’t necessarily read the latest science fiction works.  That’s already happening.  But that’s unusual in comics.  It’s usually been a small community.  But, at the same time, I think there will be people who are viewing everything as a whole.  So someone will like Robert Crumb, Otto Soglow, and Suehiro Maruo and then make comics that they’d want to read.  Everything will move farther apart and also come closer together at the same time.
Your book is designed in a unique way—it reads vertically instead of horizontally. How did you make the decision to create it in such a way?
It was a combination of a lot of things.  It was originally serialized online in a vertical format.  I like comics to flow, rather than stop and start.  Most comics end at the bottom of the page and then you have to restart and reorient yourself at the next page.  I’d rather have the whole thing be one movement.  I think it actually puts you into the story more, once you get used to it.
What are your favorite graphic novels/comics? If you could name five comics that should be required reading, which would they be?
Answering that is too much pressure for me.  I’m just going to suggest five comics that I read sort of recently, or are fresh on my mind, that I can recommend:
Black Blizzard by Tatsumi
The Clover Omnibus by CLAMP
Color stories by Guido Crepax in Heavy Metal
The recent Art in Time collection, edited by Dan Nadel, especially the Kona comic reprinted in there
New comics by Yuichi Yokoyama
If you weren’t a graphic novelist, what would you be?
I’d be a cartoonist!

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