Introduction
Chapter 1: Getting Started
Chapter 2: A Quick Tutorial—Guessing Game
Chapter 3: Common Programming Concepts
Chapter 4: Understanding Ownership
Chapter 5: Structs
Chapter 6: Enums and Pattern Matching
Chapter 7: Modules
Chapter 8: Common Collections
Chapter 9: Error Handling
Chapter 10: Generic Types, Traits, and Lifetimes
Chapter 11: Testing
Chapter 12: An Input/Output Project
Chapter 13: Functional Language Features in Rust–Iterators and Closures
Chapter 14: More about Cargo and Crates io
Chapter 15: Smart Pointers
Chapter 16: Concurrency
Chapter 17: Is Rust Object Oriented?
Chapter 18: Patterns
Chapter 19: More About Lifetimes
Chapter 20: Advanced Type System Features
Appendix A: Keywords
Appendix B: Operators
Appendix C: Derivable Traits
Appendix D: Nightly Rust\
Nightly Rust
Glossary