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Invent Your Own Computer Games with Python, 4E by Al Sweigart
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Invent Your Own Computer Games with Python, 4E

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Invent Your Own Computer Games with Python, 4E by Al Sweigart
Paperback $29.95
Dec 16, 2016 | ISBN 9781593277956

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  • Dec 16, 2016 | ISBN 9781593277956

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Product Details

Praise

“It’s a great introduction to Python and a great introduction to building fairly simple but interesting games. The author’s not just a talented coder, but a Python maestro. And his programming techniques provide good lessons on how to approach programming tasks.”
<—Computerworld

“Games are a great way to engage kids, and Python is a perfect language for them to see immediate results on the screen as they code. Invent Your Own Computer Games with Python should be a hit.”
—GeekDad

Table Of Contents

Chapter 1: The Interactive Shell
Chapter 2: Writing Programs
Chapter 3: Guess the Number
Chapter 4: Jokes
Chapter 5: Dragon Realm
Chapter 6: Using the Debugger
Chapter 7: Designing Hangman with Flowcharts
Chapter 8: Writing the Hangman Code
Chapter 9: Extending Hangman
Chapter 10: Tic-Tac-Toe
Chapter 11: Bagels
Chapter 12: Cartesian Coordinates
Chapter 13: Sonar Treasure Hunt
Chapter 14: Caesar Cipher
Chapter 15: Reversi
Chapter 16: AI Simulation
Chapter 17: Using Pygame and Graphics
Chapter 18: Animating Graphics
Chapter 19: Collision Detection and Input
Chapter 20: Sounds and Images
Chapter 21: Dodger

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