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Invent Your Own Computer Games with Python, 4E by Al Sweigart

Invent Your Own Computer Games with Python, 4E

Best Seller
Invent Your Own Computer Games with Python, 4E by Al Sweigart
Paperback $29.95
Dec 16, 2016 | ISBN 9781593277956

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  • Dec 16, 2016 | ISBN 9781593277956

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  • Dec 16, 2016 | ISBN 9781593278113

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Product Details

Praise

“It’s a great introduction to Python and a great introduction to building fairly simple but interesting games. The author’s not just a talented coder, but a Python maestro. And his programming techniques provide good lessons on how to approach programming tasks.”
<—Computerworld

“Games are a great way to engage kids, and Python is a perfect language for them to see immediate results on the screen as they code. Invent Your Own Computer Games with Python should be a hit.”
—GeekDad

Table Of Contents

Chapter 1: The Interactive Shell
Chapter 2: Writing Programs
Chapter 3: Guess the Number
Chapter 4: Jokes
Chapter 5: Dragon Realm
Chapter 6: Using the Debugger
Chapter 7: Designing Hangman with Flowcharts
Chapter 8: Writing the Hangman Code
Chapter 9: Extending Hangman
Chapter 10: Tic-Tac-Toe
Chapter 11: Bagels
Chapter 12: Cartesian Coordinates
Chapter 13: Sonar Treasure Hunt
Chapter 14: Caesar Cipher
Chapter 15: Reversi
Chapter 16: AI Simulation
Chapter 17: Using Pygame and Graphics
Chapter 18: Animating Graphics
Chapter 19: Collision Detection and Input
Chapter 20: Sounds and Images
Chapter 21: Dodger

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