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Netheril Trilogy Series

Clayton Emery
Sword Play by Clayton Emery
Dangerous Games by Clayton Emery
Mortal Consequences by Clayton Emery

Netheril Trilogy Series : Titles in Order

Book 3
In the final installment in the Netheril Trilogy, Sunbright Steelshanks returns home to find much has changed since his departure
The Netherese Empire is at risk of collapse as a forgotten foe, armed with a hell-spawned source of destructive magic, returns to seek her revenge and claim a lost love. Against this backdrop of war and chaos, Sunbright—weary of his banishment—returns to his home and the accusations from which he escaped.
However, much has changed since Sunbright’s departure, and his people are suffering greatly. Equipped with skills learned on his adventures, Sunbright must discover whether he can forgive his early enemies and rise to a role of leadership for the good of his homeland—all while evading the wrath of the gods.
Book 2
Return to the fabled Netherese Empire, a land of dangerous magical intrigue where mortals must fight to claim their own destinies
In the empire of Netheril, where citadels float, magic runs wild, and mages dabble in games better left for the gods, Sunbright Steelshanks and Candlemas have just escaped the Lower Planes. Caught up in the games of the gods, the adventurers have their own concerns. 
As Sunbright seeks to rescue his lover AND Candlemas searches for a cure for the disease afflicting the Netherese grain crops, the two encounter a fallen star and Karsus, the arcanist who has transported himself through time to find it. Traveling through Faerûn and time itself, Sunbright becomes an unwilling pawn in a lethal match of wits, wiles, and powers.
Book 1
Discover the empire of Netheril—thousands of years before the Age of Elminster—in this epic series opener about two warring wizards
Long before the mage Elminster made his name, dragons rule the skies of Faerûn, and elves dominate the huge forests that cover the land. Only in the mighty, magical empire of Netheril are men a force to be reckoned with.
Bored and haughty in his midair castle, the Netherese mage Candlemas bets fellow wizard Sysquemalyn that a certain “barbarian” who has caught his eye can survive the most ruthless tests his friend—and deadly rival—can devise.
The wizards Netheril are not known for their fairness or mercy, but the subject of their wager, Sunbright Steelshanks of the Rengarth Tribe, has a will of his own. Candlemas and Sysquemalyn are not the only players in this lethal game of swords and sorcery . . .

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