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The Belgariad Series

David Eddings
Castle of Wizardry by David Eddings
Queen of Sorcery by David Eddings
Enchanters' End Game by David Eddings

The Belgariad Series : Titles in Order

Book 5
THE DRIVE OF PROPHECY

The quest was over. The Orb of Aldur was restored. And once again, with the crowning of Garion, there was a descendant of Riva Iron-grip to rule as Overlord of the West.

But the Prophecy was unfulfilled. In the east, the evil God Torak was about to awaken and seek dominion. Somehow, Garion had to face the God, to kill or be killed. On the outcome of that dread duel rested the destiny of the world. Now, accompanied by his grandfather, the ancient sorcerer Belgarath, Garion headed toward the City of Endless Night, where Torak awaited him.

To the south, his fiancée, the princess Ce’Nedra, led the armies of the West in a desperate effort to divert the forces of Torak’s followers from the man she loved.

The Prophecy drove Garion on. But it gave no answer to the question that haunted him: How does a man kill an immortal God?

Here is the brilliant conclusion to the epic of The Belgariad, which began in Pawn of Prophecy–a novel of fate, strange lands, and a Prophecy that must be fulfilled–the resolution of the war of men, Kings, and Gods that had spanned seven thousand years!
Book 4
This continues the magnificent epic of The Belgariad, begun in Pawn of Prophecy, Queen of Sorcery, and Magician’s Gambit—a fantasy set against a background of the war of men, Kings, and Gods that had spanned seven thousand years—a novel of fate, strange lands, and a prophecy that must be fulfilled!  

It had all begun with the theft of the Orb that had so long protected the West from the evil God Torak. Before that, Garion had been a simple farm boy. Afterward, he discovered that his aunt was really the Sorceress Polgara and his grandfather was Belgarath, the Eternal Man. Then, on the long quest to recover the Orb, Garion found to his dismay that he, too, was a sorcerer.

Now, at last, the Orb was regained and the quest was nearing its end. Of course, the questors still had to escape from this crumbling enemy fortress and flee across a desert filled with Murgo soldiers searching for them, while Grolim Hierarchs strove to destroy them with dark magic. Then, somehow, they must manage to be in Riva with the Orb by Erastide. After that, however, Garion was sure that his part in these great events would be finished.

But the Prophecy still held future surprises for Garion—and for the little princess Ce’Nedra.
Book 3
This carries on the magnificent epic of The Belgariad, begun in Pawn of Prophecy and Queen of Sorcery, a fantasy set against a background of a war of men, Kings, and Gods that had spanned seven thousand years—a novel of fate, strange lands, and a prophecy that must be fulfilled!

Ce’Nedra, Imperial Princess of Tolnedra, was confused.

Everyone knew that the tales of the Orb that protected the West from the evil God Torak were just silly legends. But here she was, forced to join a serious and dangerous quest to recover that stolen Orb. No one believed in sorcery. Yet Garion’s aunt and grandfather seemed to be the fabled sorcerers Polgara and Belgarath, who would have to be thousands of years old. Even young Garion was learning to do things that could only be sorcery.

Garion! He was nothing but a farm boy, totally unsuitable for an Imperial Princess. Then why did she have such an urge to teach him, to brush back his tangled hair, and to comfort him?

Now he was going to a strange tower in the center of all he believed evil, to face some horrible, powerful magician. And she wouldn’t be there to watch over him.

He might be killed! She’d never see him again . . .
Book 2
This carries on the magnificent epic of The Belgariad, begun in Pawn of Prophecy, set against a background of a war of men, Kings, and Gods that had spanned seven thousand years—a novel of fate, strange lands, and a prophecy that must be fulfilled!

Legends told of how the evil God Torak had coveted the power of the Orb of Aldur, until defeated in a final battle. But prophecy spoke of a time when he would awake and again seek dominance over all the world. Now the Orb had been stolen by a priest of Torak, and that time as at hand.

The master Sorcerer Belgarath and his daughter Polgara the arch-Sorceress were on the trail of the Orb, seeking to regain it before the final disaster. And with them went Garion, a simple farm boy only months before, but now the focus of the struggle. He had never believed in sorcery and wanted no part of it. Yet with every league they traveled, the power grew in him, forcing him to acts of wizardry he could not accept.
Book 1
“Eddings’s Belgariad is exactly the kind of fantasy I like. It has magic, adventure, humor, mystery, and a certain delightful human insight.”—Piers Anthony

Long ago, so the Storyteller claimed, the evil God Torak sought dominion and drove men and Gods to war. But Belgarath the Sorcerer led men to reclaim the Orb that protected men of the West. So long as it lay at Riva, the prophecy went, men would be safe.

But that was only a story, and Garion did not believe in magic dooms, even though the dark man without a shadow had haunted him for years. Brought up on a quiet farm by his Aunt Pol, how could he know that the Apostate planned to wake dread Torak, or that he would be led on a quest of unparalleled magic and danger by those he loved—but did not know?

For a while, his dreams of innocence were safe, untroubled by knowledge of his strange heritage. For a little while . . . 

Thus begins the first book of The Belgariad, a magnificent epic of immense scope, set against a history of seven thousand years, of the struggles of Gods and Kings and men—of strange lands and events—of fate and a prophecy that must be fulfilled!

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