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Aug 29, 2014 | ISBN 9780262526746 Buy
Nov 23, 2012 | ISBN 9780262304573 Buy
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Available from:
Aug 29, 2014 | ISBN 9780262526746
Nov 23, 2012 | ISBN 9780262304573
A single line of code offers a way to understand the cultural context of computing.
This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.
10 PRINT CHR$ (205.5 + RND (1)); : GOTO 10, a new book collaboratively written by 10 authors, takes a single line of code—inscribed in the book’s mouthful of a title—and explodes it. That one line, a seemingly clumsy scrap of BASIC, generates a fascinatingly complicated maze on a Commodore 64…. Though 10 PRINT CHR$ (205.5 + RND (1)); : GOTO 10 is occasionally whiplash-inducing in its headlong rush through history, the connections it makes over 294 pages are inspired. One of the most compelling sections of the book discusses the cultural history of mazes, relating 10 PRINT’s maze back to the labyrinth of Knossos, where, according to the great Greek myth, Theseus waged battle with the terrifying Minotaur.—Geeta Dayal, Slate—
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