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Iron Magicians: The Search for the Magic Crystals by Cetrix

Iron Magicians: The Search for the Magic Crystals

Best Seller
Iron Magicians: The Search for the Magic Crystals by Cetrix
Paperback
Aug 06, 2019 | ISBN 9781683691297
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  • Paperback $9.99

    Aug 06, 2019 | ISBN 9781683691297 | Middle Grade (8-12)

  • Ebook $5.99

    Aug 06, 2019 | ISBN 9781683691303 | Middle Grade (8-12)

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Product Details

Praise

“An exciting and adventurous way to encourage young people to read, as well as hone their critical thinking and problem-solving skills.”—Midwest Book Review

“An intricate game that you won’t want to stop playing.”—BookTrib

“An adventure full of magic, intrigue, and fun.”—BioGamer Girl

“The most engaging role-playing experience yet from Comic Quests.”—Dad Suggests

“Great for commutes, waiting in long lines, or any instance where you’re stuck without anything to do or anyone to talk to. Or, you know, simply because you want to play an RPG by yourself!.”—Sequential Tart

Everyone loves the Comic Quests series!

Praise for Hocus & Pocus: The Legend of Grimm’s Woods:
“Kid approved.”—The Dice Tower

“If you love reading, gaming, and magical animals, you’re going to fall head over heels for this brand new graphic novel series.”—YAYOMG! 

“An interactive series that will appeal to reluctant readers and anyone who enjoys making a fun story.”—School Library Journal 

“An innovative twist on a familiar format and fairy tale.”—Booklist

“This series opener takes a simple but enjoyable form, mixing literary autonomy with the traditional role-playing video game—the resultant gaming comic promises to delight young decision-makers.”—Publishers Weekly

“An immersive reading experience full of adventure and fun. The book series really can be enjoyed by all ages since its beautiful storytelling manages to capture its audience young & old alike.”—BioGamer Girl

“Fun for kids of all ages.”—Really Into This
 
Praise for Knights Club: The Bands of Bravery:
“In this innovative middle-grade graphic novel, readers choose their own path through a series of riddles and hidden passages as they craft an adventure that’s unique to them.”—Game Informer

“An immersive reading experience full of adventure and fun. The book series really can be enjoyed by all ages since its beautiful storytelling manages to capture its audience young & old alike.”—BioGamer Girl

“It’s choose your own adventure for the modern generation of kids! As engaging and fun as a video game. And better for development.” – Sussan N., Librarian at Alsip-Merrionette Park Public Library

“All good fun and it kept my son highly entertained…Knights Club would make an excellent and unexpected pick-up idea for a reader who may want a bit more input into their latest read.”—Grab This Book

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