Framework: Creating the Right Tools and Platforms
1. Visual Knowledge (or Graphesis): Is Drawing as Powerful as Computation?
2. Interpretation as Probabilistic: Showing How a Text is Made by Reading
3. Graphic Arguments: Nonrepresentational Approaches to Modelling Interpretation
4. Interface and Enuncition, or, Who Is Speaking?
5. The Projects in Modeling Interpretation, or, Can We Make Arguments Visually?
Appendix: Design Concepts and Prototypes