Although the text on the inside of the book’s dust jacket explains that A Composer’s Guide To Game Music offers ‘indispensable guidance for musicians and composers’, Phillips’ book deserves a wider audience. Even with no formal music training and no real interest in video gaming, I found that there is much to enjoy. The content is well-balanced so that those who have an interest in composing music for video games and people who have a more general interest in the use of music in games, film and television can learn a lot from this book.—Reel Music—
A Composer’s Guide To Game Music is partly educational and partly inspirational…a great introduction to this specialist art.
—Sound on Sound
An excellent guide for a musician or composer…this is a very insightful and engaging book and a very solid read especially for aspiring composers looking to break into the industry.
—NY Film Music Examiner
The core of the book is a set of chapters that delve into the actual craft of writing game music in a way that few, if any, other books have ever done… tremendously valuable to composers.
A Composers Guide to Game Music is hands down a must have for everyone interested in game music.
—The Audio Spotlight
Between the real life experiences and the step-by-step walkthroughs of how certain things work, this is essential material for budding musicians looking for their first big break—or perhaps veterans looking for fresh inspiration.
Phillips does not simply set out to address how to be a video game composer. Her intent is that her readers will understand what it means to actually create and compose…A Composer’s Guide to Game Music is set to become a touchstone academic achievement.
—Film Score Monthly
A beautifully organized, intelligently written book about music for games… Gamers as well as composers may be fascinated by her thorough analysis of what music works, and why, in various game genres… The challenges unique to game composers are discussed at length.
—The Film Music Society
I devoured the inside information… I have been inspired and informed a great deal… I will be returning to this guide frequently and keeping it close to my workstation to give me a point of reference when in need.
—Game Music Online
Award-winning game composer Winifred Phillips has written the definitive book on scoring for video games. A Composer’s Guide to Game Music has been published by The MIT Press and is a thoroughly comprehensive guidebook to the concept, practice, art, and technology of providing music for this growing cinematic medium.
(Phillips) may be one of the most dedicated and articulate composers working today, and her latest work—a book-length intro guide to the highly specialized craft of game music—is a meticulously written tome in which every stage of her craft is contextualized with historical, philosophical, and personal examples… Rating: Excellent.
A Composer’s Guide to Game Music, Phillips’s 2014 book, offers a level-headed worker’s tour of a fantasy-fueled world… Phillips thoroughly covers why music matters… and she calmly guides the reader through new and old world compositional problems…(Phillips’s book) simply aims to be transparent and generous, and to offer a sensible, clear, and methodically minded explanation of how work happens in an illusory world.
—Los Angeles Review of Books