Intellivision
By Tom Boellstorff and Braxton Soderman
By Tom Boellstorff and Braxton Soderman
By Tom Boellstorff and Braxton Soderman
By Tom Boellstorff and Braxton Soderman
Part of Platform Studies
Part of Platform Studies
Category: Gaming Manuals | Puzzles & Games | Science & Technology
Category: Gaming Manuals | Puzzles & Games | Science & Technology
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$60.00
Nov 05, 2024 | ISBN 9780262549509
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Nov 05, 2024 | ISBN 9780262380546
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Praise
“Fantastically researched and interestingly written.”
—BoingBoing
“[Boellstorff and Soderman] conducted a whopping 150 interviews with people involved in every aspect of Intellivision’s creation, life, and death. Plus, they dug through private and academic archives to unearth history and data that’s been forgotten for nearly 40 years. The authors wisely spend much of the book exploring this overlap between games and children’s disposable novelties—and how decisions made at this moment would harden the foundation for the gaming industry to come.”
—Polygon
“Boellstorff and Soderman note that the Intellivision system is often a footnote in home video game and computing histories, which usually focus on competing systems. In this well-researched book, they correct this oversight by illustrating the impact, design, marketing, expansion (and overexpansion), and decline of the Intellivision.”
—Choice
Table Of Contents
Contents
Series Foreword
Notes on Orthography, Terms, Abbreviations, and Style
Acknowledgments
Introduction: Intelligent Visions
Part I: Formations
1 From Toys to Technology at Mattel
2 The Master Component
3 The Keyboard Component
4 Mattel’s Marketing Magic
Part II: Practices
5 Ladders of Game Production
6 Becoming a Videogame Programmer at Mattel
7 Constraints, Trade-Offs, and Affordances
8 Boom
Part III: Extensions
9 Intellivoice
10 The ECS
11 PlayCable
12 Transplatform
13 Crash
Aftercrash
Appendix: Intellivision Hardware Timeline
Notes
Index
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