How can you turn an empty box into a time machine? Samantha, an anteater, helps her friends Grant, an aardvark, and Antoine, an armadillo, add a bunch of thingamabobs and hoozie-doozies to create a spiffy but still not-working time machine. Then she comes up with the perfect idea: Put it in a wagon and add books. The mighty fine time machine becomes the “best do-it-yourself bookmobile anyone could ever imagine! And it works!”
About A Mighty Fine Time Machine
Sometimes a box is not an ordinary box. In this instance, an aardvark named Grant and an armadillo named Antoine see its potential for something magnificent: a time machine! Under the supervision of their friend Samantha, an anteater, they cobble together a bunch of thingamabobs and hoozie-doozies to turn the empty box into a marvelous device for traveling through time. Can three adventurers actually turn back the clock? Suzanne Bloom’s comical story features three endearing characters with vivid imaginations.
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“A splendid use for a box, indeed.” —Kirkus Reviews
“The language is replete with words such as ‘hoozie-doozies,’ and ‘doodads.’ It rolls off the tongue with occasional poetic segments such as ‘Flippers flapped. Wings whapped.’ The unusual characters’ devotion to each other and their project is an asset to the book.” —Library Media Connection
“Children who have ever created anything out of a box will identify with the trio’s ingenuity. The colored pencil-and-gouache illustrations add warmth and humor to the story.” —Booklist