Warriors & Weapons (Dungeons & Dragons)
A Young Adventurer's Guide
A Young Adventurer's Guide
By Jim Zub, Stacy King, Andrew Wheeler and Official Dungeons & Dragons Licensed
By Jim Zub, Stacy King, Andrew Wheeler and Official Dungeons & Dragons Licensed
By Jim Zub, Stacy King, Andrew Wheeler and Official Dungeons & Dragons Licensed
By Jim Zub, Stacy King, Andrew Wheeler and Official Dungeons & Dragons Licensed
Part of Dungeons & Dragons Young Adventurer's Guides
Part of Dungeons & Dragons Young Adventurer's Guides
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Hardcover $12.99
Jul 16, 2019 | ISBN 9781984856425 | Middle Grade (8-12)
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Praise
“This book is creative idea fuel. . . . WotC and Ten Speed really hit it out of the park with these books”—Bleeding Cool
”As more and more new players find D&D, it’s books like these that can help the game continue to grow by introducing younger players to the game.”—Geek Dad
“This beautifully-illustrated publication (the first of several companions) is your one-stop shop for spotting and identifying the fauna of the D&D universe, from dragons to Demogorgons. . . . You probably shouldn’t venture into a storyline without it at your side.”—SyfyWire
“No matter how old you are if you have ever had an interest in D&D these Young Adventurer’s Guides are something you need to check out.”—The NerdyGirl Express
“With all-new illustrations and explanations of Dungeons & Dragons’s rules, character creation, monsters, and more for ages eight and up, there’s never been a better time to bring your kids to the table.”—Geek & Sundry
“They provide a useful starting point, with background on characters and creatures. The books are well-designed and easy to read; my son is now officially hooked.”—The Film Stage
“However, if you’re new or someone you know is new and possibly interested in playing, especially if they’re a middle school or high school aged person, then this is a great way to get an easier to read version of the flavor text from the Player’s Handbook.”—Geek Tyrant
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