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Ambient Play by Larissa Hjorth and Ingrid Richardson
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Ambient Play by Larissa Hjorth and Ingrid Richardson
Hardcover $21.95
Sep 15, 2020 | ISBN 9780262044363

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  • $21.95

    Sep 15, 2020 | ISBN 9780262044363

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  • Sep 15, 2020 | ISBN 9780262360425

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Product Details

Praise

Ambient Play is a much-needed and incredibly useful book for all those interested in how mobile games, as locative and haptic activities, are intertwined with our daily social practices that occur across urban and domestic spaces. Through rigorous ethnographic work, Hjorth and Richardson delve into the exciting ways mobile games are transforming our contemporary lives.”
—Adriana de Souza e Silva, Professor of Communication, North Carolina State University
 
“Larissa Hjorth and Ingrid Richardson’s Ambient Play is an insightful and engaging account of the ways in which people play with mobile media, embracing the multiple forms and meanings that play takes in our lives.”
—Miguel Sicart, Associate Professor, Center for Computer Games Research, IT University of Copenhagen; author of Play Matters
 
Ambient Play looks at play and games where they actually happen—in real life! Though direct observation and study, Hjorth and Richardson open up whole new avenues for thinking about how games fit into our lives.”
—Colleen Macklin, Associate Professor of Media Design, The New School; coauthor of Iterate: Ten Lessons in Design and Failure

“Written in an accessible yet authoritative style, this text will be of interest to game designers and students of sociology and psychology. The case studies presented throughout are relatable, and the analysis of play as cultural practice is insightful and thought provoking.”
Choice

Ambient Play is a masterful dissection of mobile games as an unwitting facilitator of ambience in our contemporary lives.”
Mobile Media & Communication

“In Ambient Play, authors Larissa Hjorth and Ingrid Richardson cogently point to how play overshadows so many aspects of everyday media consumption. In doing so, they set a robust agenda for the future of ludological research and expose critical gaps in the field. [ . . . ] [F]or those interested in exploring the frontiers of games and play, as well as how they persist and punctuate our everyday lives and activity, this pertinent book establishes a new set of frames to recognize, feel, and better apprehend play in society.”
Critical Studies in Media Communication

Table Of Contents

On Thinking Playfully ix
Acknowledgements xi

1 What is Ambient Play? 1
I Spaces, Places, and Bodies
2 Haptic Play: The Remaking of Touch 23
3 Domestic Play: At Home with Play 37
4 Urban Play: Reconfiguring the City 55
II Practices and Performances
5 More-than-Human Play 73
6 Waiting to Play 91
7 Watching Play 111
8 Conclusion 129
Notes 141
Bibliography 153
Index 181

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