“This is the heart of this book – a new abstraction, a new tool for discussing something that we’ve always felt was there, but didn’t have a good way to identify. This tool lets us broaden our conversations as we discuss game design: we can talk about mechanics and systems not just in terms of what they do, but also what they will mean to the player.”
– Robert Zubek, author of Elements of Game Design, Gamasutra
“Wardrip-Fruin’s use of logics and models works impressively well at offering readings of what his chosen games are about in ways that a focus on story, mechanics, or rules alone cannot.”
- Rainforest Scully-Blaker, Critical Studies in Media Communication
“The creative form of the video game has entered a phase of development that is both fraught and promising, attracting notably intelligent designers and scholars. How Pac-Man Eats should figure prominently in the way these makers take on a catastrophic world.”
- Stuart Moulthrop, Electronic Book Review