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Published on Aug 12, 2025 | 11 Hours 38 Minutes
A young woman is drawn into a dangerous game after being invited to the mazelike home of her childhood friend, a rumored witch, in this gothic horror set in 1986 Philippines.
In this game, there’s one rule: survive.
Orphaned after her father’s political campaign ended in tragedy, Josephine is alone taking care of the family home while her older brother is off in Manila, where revolution brews. But an unexpected invitation from her childhood friend Hiraya to her house offers an escape. . . .
Why don’t you come visit, and we can play games like we used to?
If Josephine wins, she’ll get whatever her heart desires. Her brother is invited, too, and it’s time they had a talk. Josephine’s heard the dark whispers: Hiraya is a witch and her family spits curses. But still, she’s just desperate enough to seize this chance to change her destiny.
Except the Ranoco house is strange, labyrinthine, and dangerously close to a treacherous sea. A sickly-sweet smell clings to the dimly lit walls, and veiled eyes follow Josephine through endless connecting rooms. The air is tense with secrets, and as the game continues it’s clear Josephine doesn’t have the whole truth.
To save herself, she will have to play to win. But in this house, victory is earned with blood.
A lush new voice in horror arises in this riveting gothic set against the upheaval of 1986 Philippines and the People Power Revolution.
In this game, there’s one rule: survive.
Orphaned after her father’s political campaign ended in tragedy, Josephine is alone taking care of the family home while her older brother is off in Manila, where revolution brews. But an unexpected invitation from her childhood friend Hiraya to her house offers an escape. . . .
Why don’t you come visit, and we can play games like we used to?
If Josephine wins, she’ll get whatever her heart desires. Her brother is invited, too, and it’s time they had a talk. Josephine’s heard the dark whispers: Hiraya is a witch and her family spits curses. But still, she’s just desperate enough to seize this chance to change her destiny.
Except the Ranoco house is strange, labyrinthine, and dangerously close to a treacherous sea. A sickly-sweet smell clings to the dimly lit walls, and veiled eyes follow Josephine through endless connecting rooms. The air is tense with secrets, and as the game continues it’s clear Josephine doesn’t have the whole truth.
To save herself, she will have to play to win. But in this house, victory is earned with blood.
A lush new voice in horror arises in this riveting gothic set against the upheaval of 1986 Philippines and the People Power Revolution.
Author
Daphne Fama
Daphne Fama was born in the American South, embedded in its tight-knit Filipino community. When she’s not writing stories about monsters and the women who love them, she’s writing about video games. And when she’s not writing, she’s spending every minute adoring her partner and pup.
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