Efforts garnered in your pride Lost beneath the granite face. Painted Lord, stand by her side; Repentance is the Temple’s grace.
The Guardian of the Fountain of Mendhi is dying, and her successor must step up to the task. Disciplinarian Pelai is ready to accept the burden of managing the powerful magics, but the timing is inconvenient. She has one last Disciplining to perform: assigning the punishment of the three Puhon brothers–men whose lives are entwined with a prophecy of a cataclysmic demonic invasion.
Six months of travel have given Puhon Krais time to reflect on, regret, and repent his many mistakes. But the worst lies just ahead: defying the leadership of Mendhi means suffering harsh punishments at the hands of the Disciplinarians once he comes home. Commanded by his Goddess, the proud Painted Warrior must find the strength to submit to his destiny…or find himself, and his whole world, on the wrong side of history.
For in the end, one brother is destined to save humanity, one will betray humanity, and one will walk away from his humanity.
Cult’s awareness, it shall rise: Hidden people, gather now; Fight the demons, fight your doubt. Gearman’s strength shall then endow, When Guild’s defender casts them out.
For centuries, the mages of Mekhana have done their best to hide themselves and their powers from the rapacious needs of their so-called Patron Deity, Mekha. Greatest of their secrets is the Vortex, a Fountain hidden in the heart of the Hydraulics Guild. But even after the dissolution of Mekha and the freeing of his people, Alonnen isn’t ready to reveal his guardianship to outsiders. Particularly when the remnants of Mekha’s priesthood start looking for a new monstrosity to worship.
Rexei has hidden more than her powers for most of her life; she has also hidden her gender, wary of the hungers of the old priesthood. Only in the safety of the Hydraulics Guild’s innermost secrets can she be herself. While the rest of her people struggle to reinvent themselves and find a deity they can trust, Rexei struggles to trust just one man, the Guardian of the Vortex. Events are moving fast, though; the priesthood is desperate for any new source of power, even a demonic one that requires certain sacrifices to access.
Calm the magics caught in thrall: Put your faith in strangers’ pleas, Watcher, Witch, and treasure trove; Ride the wave to calm the trees, Servant saves the sacred grove.
At the behest of their leader, the Witches of Darkhana are mobilized. Their mission: gather the most honest, true servants of each deity so that they may respectfully represent their land at the reopening of the Convocation of Gods and Man. For Witch-Priest Aradin Teral, his part in the quest has taken him across the length and breadth of Katan, searching for the best possible representative of an empire bent on preventing that very task.
Ever since the destruction of the last Convocation, the magics of the Grove have been warped, endangering pilgrims and residents alike and requiring the guardianship of the strongest mage the priesthood can spare. Priestess Saleria is now the Keeper of the Grove, and Guardian of the Divine Garden. The arrival of a black-robed stranger bearing the faces of two men brings the promise of change, even peace, to the isolated valley. But it also ushers in an irresistible passion and a threat to Saleria’s control of the wildest magics in the woods…
In a fertile valley undisrupted by the aether-shattering death of the old Aian Empire, the Tower and its Guardians have entertained generations of wealthy mirror-scrying mages while adventurers from around the world risk their lives for fortune and fame. But on the one day the Tower stood unguarded, an intruder tried to seize the magic powering the vast structure. Now, locked out of the Tower’s innermost chambers, Kerric Vo Mos must brave the deadly traps keeping trespassers at bay in order to reclaim control.
Unfortunately, Kerric wields a pen far better than a sword, and the way into the Tower’s sanctum is treacherous. Only the help of an experienced player like Myal the Mendhite can get him to where he must go. But mutual respect will not be enough. Passion must also be employed, along with armor and weapons, as they embark on a perilous quest past monsters, riddles, and other dangers that even the Tower’s most dedicated viewers have never seen before.