The Monkeewrench crew returns to face the city of Minneapolis’s worst nightmare–a rampant serial killer on the loose–in this electrifying thriller from the author of The Sixth Idea, now in paperback.
When Minneapolis homicide detectives Leo Magozzi and Gino Rolseth are called to a crime scene in a heavily wooded city park, everything about the setting is all too familiar. And when they discover a playing card on the victim’s body, their worst fears are confirmed–there’s a serial killer operating in the city for the first time in years.
Across town, Grace MacBride and her unconventional partners in Monkeewrench Software find themselves at both a personal and a career crossroads. Weary of the darker side of their computer work for law enforcement, they agree to take on a private missing-persons case in a small farming community in southwestern Minnesota.
As the violence accelerates in Minneapolis, Magozzi and Rolseth soon realize their killer is planning to complete the deck, and they enlist Monkeewrench to help stop the rampage. As a baffling tangle of evidence accumulates, the cops and Monkeewrench make the unlikely connections among a farmer’s missing daughter, a serial killer, and a decades-old stabbing that brings them face-to-face with pure evil.
The Monkeewrench crew returns in a twisty, heart-stopping new thriller.
The peaceful Christmas season in Minneapolis is shattered when two friends, Chuck Spencer and Wally Luntz, scheduled to meet in person for the first time, are murdered on the same night, two hours and several miles apart, dramatically concluding winter vacation for homicide detectives Leo Magozzi and Gino Rolseth. An hour north of Minneapolis, Lydia Ascher comes home to find two dead men in her basement. When Leo and Gino discover her connection to their current cases, they suspect that she is a target, too. The same day, an elderly, terminally ill man is kidnapped from his home, an Alzheimer’s patient goes missing from his care facility, and a baffling link among all the crimes emerges. This series of inexplicable events sends the detectives sixty years into the past to search for answers—and straight to Grace MacBride’s Monkeewrench, a group of eccentric computer geniuses who devote their time and resources to helping the cops solve the unsolvable. What they find is an unimaginable horror—a dormant Armageddon that might be activated at any moment unless Grace and her partners Annie, Roadrunner, and Harley Davidson, along with Leo and Gino, can find a way to stop it.
Off the Florida coast, Grace MacBride, partner in software company Monkeewrench, thwarts an assassination attempt on a retired FBI agent. A few hours afterward in Minneapolis, a young girl’s throat is slashed. Later that day, two men are killed execution style. Minneapolis Homicide detectives Leo Magozzi and Gino Rolseth struggle to link the three crimes, but the wave of murders across the country has only just begun. Piece by piece, evidence accumulates, pointing to a suspect—and a motive—that shocks them to the core. It puts the entire Midwest on high alert…and Monkeewrench in the line of fire.
The FBI asks the ingenious Monkeewrench crew to help them find the chilling link between a dead bride found floating in the Mississippi and a series of gruesome murder videos posted anonymously on the Web- before the killer claims his next victim…
When the corpses of three police officers are discovered entombed in snowmen, Grace MacBride and her team of crime-busting computer jocks at the Monkeewrench firm are called in to assist. What they discover is a terrifying link among the victims that reaches beyond the badge and crosses the line between hard justice and stone cold vengeance.
Computer game company founders Grace MacBride and Annie Belinsky—along with Wisconsin deputy Sharon Mueller—are en route to Green Bay, following reports of a serial killer, when their car breaks down deep in the northern woods. A short walk through the forest leads them to the eerily quiet town of Four Corners, where they find severed phone lines and a complete absence of any life. But the quiet is deceptive. Before they know it, they witness a horrifying double murder—and discover that this is only the beginning of a race to save their own lives…and countless others.
Minneapolis detectives Leo Magozzi and Gino Rolseth are bored – ever since they solved the Monkeewrench case, the Twin Cities have been in a murder-free dry spell, as people no longer seem interested in killing one another. But with two brutal homicides taking place in one awful night, the crime drought ends – not with a trickle, but with an eventual torrent. Who would kill Morey Gilbert, a man without an enemy, a man who might as well have been a saint? His tiny, cranky little wife, Lily, is no help, and may even be a suspect; his estranged son, Jack, an infamous ambulance-chasing lawyer, has his own enemies; and his son-in-law, former cop Marty Pullman, is so depressed over his wife’s death a year ago that he’s ready to kill himself, but not Morey. The number of victims – all elderly – grows, and the city is fearful once again.” The detectives’ investigation threatens to uncover a series of horrendous secrets, some buried within the heart of the police department itself, blurring the lines between heroes and villains. Grace MacBride’s cold-case-solving software may find the missing link – but at a terrible price.
People are dying for the new computer game by the software company Monkeewrench. Literally. With Serial Killer Detective out in limited release, the real-life murders of a jogger and a young woman have already mimicked the first two scenarios in the game.But Grace McBride and her eccentric Monkeewrench partners are caught in a vise. If they tell the Minneapolis police of the link between their game and the murders, they’ll shine a spotlight on the past they thought they had erased-and the horror they thought they’d left behind. If they don’t, eighteen more people will die…