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Cardfight!! Vanguard Series

Akira Itou
Cardfight!! Vanguard 1 by Akira Itou
Cardfight!! Vanguard 11 by Akira Itou
Cardfight!! Vanguard 12 by Akira Itou

Cardfight!! Vanguard Series : Titles in Order

Book 12
Cardfight!! Vanguard is the latest from the creator of the best-selling comic and trading card game Yu-Gi-Oh! Vanguard skews toward teens, both male and female, and should be a pillar for manga sections as well as comic book stores and board game stores worldwide. The trading card game already has monthly tournaments across the US, Singapore and Southern Europe with more than a hundred-thousand active players.

The Weak Are Meat and the Strong Do Eat

It will seem like they’ve forgotten something. But even though they’ll remember forgetting, they won’t be able to remember what they’ve forgotten. They’ll feel like they’re close to remembering when they’re fighting, but there was a fight that they’ll never remember.

Witness the final showdown that determines the very laws of destiny, which have been thrown into flux. Find out, in this concluding volume, the fate of imagining itself.
Book 11
Cardfight!! Vanguard is the latest from the creator of the best-selling comic and trading card game Yu-Gi-Oh! Vanguard skews toward teens, both male and female, and should be a pillar for manga sections as well as comic book stores and board game stores worldwide. The trading card game already has monthly tournaments across the US, Singapore and Southern Europe with more than a hundred-thousand active players.

The basis of the hit trading card game and animation franchise, Cardfight!! Vanguard is a modern fantasy tale of trading card playing and making friends through gaming.
Book 10
The Destiny Conductor

Turned into a PSY Qualia zombie, the once meek and unfailingly polite Aichi Sendou comes to bark, “How dare you touch me so casually!” to his pals. The always cool Kouji Ibuki, who introduced them to the game once upon a time, now declares, “I’m Vanguard’s enemy!” It’s all the doing of Takuto Tatsunagi, who’s targeted the very bonds linking the cardfighters to their font of imagination, Planet Cray. Or is it?
As friendships forged in the crucible of battle get warped and dear memories threaten to fade, who will stand up to the vicious rich kid?
Book 7
The Champ Returns

After the Asia Circuit, the Miyaji Academy’s Cardfight Club gets official recognition, which will allow them to compete in an intermural battle with other schools -including Fukuhara High, whose Cardfight Club is run by none other than Tetsu Shinjou of Foo Fighter. Tetsu, while continuing his research into the mysterious PSY Qualia, encourages Aichi to give his team a goal by entering the Vanguard National Championships…
Book 6
New Recruits

A lot has happened to Aichi since we last saw him. He recently won the Vanguard Asia Circuit and is now about to enroll in high school. But as he will soon find out, high school life may become his biggest challenge yet.

Who knew starting a cardfight club would be so difficult?
Book 5
The basis of the hit trading card game and animation franchise, Cardfight!! Vanguard is a modern fantasy tale of trading card playing and making friends through gaming. In the game Vanguard, each player represents an astral spirit dueling on the fictional planet Cray. The cards in players’ decks, called units, represent characters from Cray that players can summon. And due to its never-before-seen gaming style, Vanguard has become popular throughout the world.

In the fifth volume of Cardfight!! Vanguard, Kai has fallen to Ren and his Psyqualia abilities. And now Aichi is next on Ren’s list to take down. Kai’s plan to protect Aichi from Ren has failed miserably. He put up a great battle and took Ren to the limit, but ultimately his foresight was not good enough, his strength not powerful enough to defeat the defense Ren had built up in his psychic aggression.
Book 4
PSY Qualia

There is something that appears to set apart the elite card fighters from the rest. Beyond strong decks, skill and passion may hide an innate force that grants a few the ability to “read the flow of the cards.” Those who have experienced this call it “PSY Qualia!”

Three card fighters -Red, Kai, and Aichi, will compete to measure the true strength of this mysterious ability. Is PSY Qualia useful for nothing more than power or are the ties fighters have with their cards key to this unique talent?
Book 3
The basis of the hit trading card game and animation franchise, Cardfight!! Vanguard is a modern fantasy tale of trading card playing and making friends through gaming. In the game Vanguard, each player represents an astral spirit dueling on the fictional planet Cray. The cards in players’ decks, called units, represent characters from Cray that players can summon. And due to its never-before-seen gaming style, Vanguard has become popular throughout the world.

One such player is Aichi Sendou. A timid young boy in middle school, the young man has been living his life by generally keeping to himself, his shy nature making even conversing in class a bit of a challenge. However, one thing keeps him motivated—Vanguard. With his ultra-rare Blaster Blade card always on the ready within his deck, he knows that at least in the gaming world he has a chance to be different.
Book 2
Cardfight!! Vanguard is a series of graphic novels based on the globally popular card game and anime series. This modern-day fantasy tale of trading cards and making friends through gaming focuses on Aichi, a boy with an enthusiasm for the world of Vanguard that he shares at the local gaming center with his friends Kai, Misaki, and Kamui. Together, they enter regional and national Vanguard tournaments to test their skills against fighters from all over Japan, but the fun and games are over when a new opponent challenges their friendship. This manga series brings the Cardfight!! Vanguard phenomenon full circle, as it originated as manga, created by author Akira Itou.
Book 1
Aichi Sendou is a timid middle school teen. He is so shy that even conversing in class is a bit of a challenge. However, one thing him going through all his struggles – Vanguard. With his ultra-rare Blaster Blade card always by his side, he knew that at least in the gaming world he had a chance to be different.

Unfortunately for Aichi, his favorite card was stolen by a vengeful classmate. Furthermore, the Blaster Blade was later lost in a winner-takes all competition to one of the best players around his community. Now to retrieve his priceless card, Aichi is going to have to break from his mold of shyness and win his property back by finally engaging someone, and in this case a local champ, in an actual Vanguard card-battle! His first battle with Toshiki Kai was an eye-opener. It was part learning experience and part coming-of-age moment. And with that first battle and that unexpected first win Aichi was now on his way towards fully immersing himself in the world of the card game!

NOTE: First only printings come with free trading card.
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