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The Edge Chronicles Series

Chris Riddell and Paul Stewart
Edge Chronicles: Beyond the Deepwoods by Paul Stewart and Chris Riddell
Edge Chronicles: Clash of the Sky Galleons by Paul Stewart and Chris Riddell
Edge Chronicles: The Immortals by Paul Stewart and Chris Riddell

The Edge Chronicles Series : Titles in Order

Book 10
Nate Quarter is a lowly lamplighter in the phraxmines of the Eastern Woods, until treachery forces him to flee for his life to the mighty city of Great Glade.

But these are turbulent times. In far-off Hive, the spectacular city founded by the goblin tribes, the clan leaders are preparing for war. And out beyond the dread Nightwoods, in the fabled gardens of Riverrise, a one-eyed waif jealously guards the life-giving waters of the mystical Riverrise spring. . . .

Swept up in the maelstrom that follows, Nate and a small band of intrepid friends must set off on an epic journey that is to lead them into terrible peril. All the while, from over the Edge cliff itself, a storm unlike any ever seen before, is building. A storm that is to roll across the land, bringing both echoes of the past and promises of a new beginning. . . .

This is the final tale in the Edge Chronicles sequence and it’s a fabulous climax to one of the most original and dramatic fantasy series being written today. Set years in the future, this book is ideal for new readers to discover the series before going back to read the history of Twig, Rook, and Quint.

Illustrated throughout with outstanding inventiveness by Chris Riddell, it will not only enthrall existing fans of the Edge Chronicles but also grip readers new to the series.
Book 9
Fleeing from the ruins of New Undertown, Rook Barkwater and his colleagues — the librarian knights, Felix Lodd and his banderbear friends — must lead the escaping population to a new life in the Free Glades. But perils aplenty are ahead for the crowd — not to mention some goblins with plans of their own. This is the dramatic and exciting conclusion to the Rook Barkwater sequence that takes the reader on a thrilling journey across the Edgeworld.
Book 8
THE ROOK TRILOGY, Book II

High in the crumbling Palace of Statues, oily Vox Verlix—the Most High Academe in name, but really no more than a lowly prisoner—is brewing a terrible plot to take over power in Edgeworld once again. Rook stumbles upon the truth when he is taken captive and forced to work for Vox. Can Rook foil Vox’s plan and save the lives of his librarian colleagues?
Book 7
The newest paperback installment in the exciting Edge Chronicles!

Rook Barkwater lives in the network of sewer-chambers beneath Undertown, the bustling main city of the Edgeworld. He dreams of becoming a librarian knight—one of those sent out to explore the mysteries of their world. When his chance comes, Rook grabs it! Breaking all the rules, he sets out on a journey to the Free Glades and beyond. His luck and determination lead him from one peril to another until, buried in the heart of the Deepwoods, Rook encounters a mysterious character and is thrust into a bold adventure that dares to challenge the might of the Guardians of the Night. . . .
Book 6
Quint is traveling with his father, Wind Jackal, on a mission to track down and bring to justice Turbot Smeal, the man who started the fire that killed their family. Having left behind his studies at the Knights Academy, Quint is now eager to learn what it
really means to be a sky pirate and to learn from his father. But Wind Jackal is consumed by his desire to capture Smeal—and his judgment is flawed. His actions endanger the lives of his crew and his son. As they travel from the taverns and backstreets of Undertown and the wonders of the shipbuilders’ yards, to the dark dangers of the Deepwoods, where Quint and Maris become separated from the rest of the crew and encounter some terrifying creatures and finally to the mysterious, ghostly sky-wreck in Open Sky, where they discover the truth about Smeal—and face a new terror. . . .
Book 5
In the great floating city of Sanctaphrax, blizzards howl through the streets as the Edgeworld descends into an endless winter. Quint, the son of a sky pirate, has just begun his training at the Knights Academy—training that involves heading out over the Edge on tethers to develop his flying skills. But when Quint breaks the rules and heads out to Open Sky on his own, he runs into the great sky leviathans known as cloud-eaters and must use all his skill and ingenuity if catastrophe is not to strike the Edgeworld. . . .
Book 4
In the floating city of Sanctaphrax, fusty old professors scheme and bicker with each other as they study the weather in minute detail—mistsifting, fogprobing, researching the air blowing in from beyond the Edge. But some experiments are best left alone. . . .

Quint is the son of a sky pirate captain. He arrives in Sanctaphrax at the request of Linius Pallitax, the Most High Academe, who needs an apprentice he can trust to carry out a series of highly important tasks. Just how important, Quint is about to find out as he and Linius’s only daughter, Maris, are plunged into the midst of a terrifying adventure that takes them deep within the rock upon which Sanctaphrax is built.
Book 3
SANCTAPHRAX WILL BE destroyed by the energy of the Mother Storm. . . .

Far over the Edge, the Mother Storm is brewing—a storm more terrifying than any seen in the lifetime of any Edgelander. Sweeping in from the open sky, it must strike the source of the Edgewater River to bring new energy to the land. But in its way is Sanctaphrax, a magnificent city built on a floating rock and tethered to the land by a massive chain. Only one person can save the Edgelands from certain disaster: Twig, the young sky pirate captain who dared to sail over the Edge—and returned with his memory shattered and his crew flung far and wide. But to recover his memory and take action, Twig must first find his lost crew. And this means a journey back into the Deepwoods, and beyond. . . .

“As before, Stewart’s descriptions are brilliant; Riddell’s line drawings are exquisitely detailed and notably grotesque. . . . Altogether this series is so exceptional that if I had any chance of collecting, I’d bet good money on it still being in print a century from now. . . . When’s the next book coming?”—Interzone

“Fabulously illustrated. . . .”—The Sunday Times

“Richly inventive. . . .”—Literary Review
Book 2
Since his childhood in the DeepWoods, young Twig has always longed to soar above the forest canopy and explore the sky. Now a crew member on his father’s sky pirate ship, the Stormchaser, his dream seems fulfilled. But a much higher destiny awaits Twig. The lofty city of Sanctaphrax—built on a giant rock, floating high in the sky—is at the point of disaster. The city’s future is dependent on stormphrax—a valuable substance available only from the heart of a Great Storm. And only the Stormchaser, with Twig onboard, could risk entering a storm. . . .
Book 1
Young Twig lives in the Deepwoods, among the Woodtrolls, but he isn’t one of them. In a brave attempt to find out where he belongs, Twig wanders into the mysterious, dangerous world beyond the Deepwoods. He meets a collection of odd companions, such as his wise guardian, the Caterbird; the Slaughterers, a peaceful race who butcher animals for their livelihood; and the vicious, bile-swilling Rotsucker. Always watching out for the horrible Gloamglozer, whose presence haunts the thoughts of all the inhabitants of The Edge, Twig steadfastly pursues his quest until he discovers his roots, not among the trees, but in the skies. . . .
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