Though the Greek and Roman crewmembers of the Argo II have made progress in their many quests, they still seem no closer to defeating the earth mother, Gaea. Her giants have risen-all of them-and they’re stronger than ever. They must be stopped before the Feast of Spes, when Gaea plans to have two demigods sacrificed in Athens. She needs their blood-the blood of Olympus-in order to wake.
The demigods are having more frequent visions of a terrible battle at Camp Half-Blood. The Roman legion from Camp Jupiter, led by Octavian, is almost within striking distance. Though it is tempting to take the Athena Parthenos to Athens to use as a secret weapon, the friends know that the huge statue belongs back on Long Island, where it might be able to stop a war between the two camps.
The Athena Parthenos will go west; the Argo II will go east. The gods, still suffering from multiple personality disorder, are useless. How can a handful of young demigods hope to persevere against Gaea’s army of powerful giants? As dangerous as it is to head to Athens, they have no other option. They have sacrificed too much already. And if Gaea wakes, it is game over.
At the conclusion of The Mark of Athena, Annabeth and Percy tumble into a pit leading straight to the Underworld. The other five demigods have to put aside their grief and follow Percy’s instructions to find the mortal side of the Doors of Death. If they can fight their way through the Gaea’s forces, and Percy and Annabeth can survive the House of Hades, then the Seven will be able to seal the Doors both sides and prevent the giants from raising Gaea. But, Leo wonders, if the Doors are sealed, how will Percy and Annabeth be able to escape?
They have no choice. If the demigods don’t succeed, Gaea’s armies will never die. They have no time. In about a month, the Romans will march on Camp Half-Blood. The stakes are higher than ever in this adventure that dives into the depths of Tartarus.
Annabeth is terrified. Just when she’s about to be reunited with Percy—after six months of being apart, thanks to Hera—it looks like Camp Jupiter is preparing for war. As Annabeth and her friends Jason, Piper, and Leo fly in on the Argo II, she can’t blame the Roman demigods for thinking the ship is a Greek weapon. With its steaming bronze dragon figurehead, Leo’s fantastical creation doesn’t appear friendly. Annabeth hopes that the sight of their praetor Jason on deck will reassure the Romans that the visitors from Camp Half-Blood are coming in peace.
And that’s only one of her worries. In her pocket, Annabeth carries a gift from her mother that came with an unnerving command: Follow the Mark of Athena. Avenge me. Annabeth already feels weighed down by the prophecy that will send seven demigods on a quest to find—and close—the Doors of Death. What more does Athena want from her?
Annabeth’s biggest fear, though, is that Percy might have changed. What if he’s now attached to Roman ways? Does he still need his old friends? As the daughter of the goddess of war and wisdom, Annabeth knows she was born to be a leader—but never again does she want to be without Seaweed Brain by her side.
Percy is confused. When he awoke from his long sleep, he didn’t know much more than his name. His brain fuzz is lingering, even after the wolf Lupa told him he is a demigod and trained him to fight. Somehow Percy manages to make it to a camp for half-bloods. The only thing he can recall from his past is another name: Annabeth.
Hazel is supposed to be dead. When she lived before, she didn’t do a very good job of it. Sure, she was an obedient daughter, even when her mother was possessed by greed. But that was the problem—when the Voice took over her mother and commanded Hazel to use her “gift” for an evil purpose, Hazel couldn’t say no.
Frank is a klutz. His grandmother says he is descended from heroes and can be anything he wants to be, but he doesn’t see it. His bulky physique makes him feel like an ox, especially in front of Hazel, his closest friend at camp. He trusts her completely—enough to share the secret he holds close to his heart.
This breathtaking second installment in the Heroes of Olympus series introduces new demigods, revives fearsome monsters, and features other remarkable creatures, all destined to play a part in the Prophecy of Seven.
Jason has a problem. He doesn’t remember anything before waking up in a bus full of kids on a field trip. Apparently he has a girlfriend named Piper and a best friend named Leo. They’re all students at a boarding school for “bad kids.” What did Jason do to end up here? And where is here, exactly?
Piper has a secret. Her father has been missing for three days, ever since she had that terrifying nightmare. Piper doesn’t understand her dream, or why her boyfriend suddenly doesn’t recognize her. When a freak storm hits, unleashing strange creatures and whisking her, Jason, and Leo away to someplace called Camp Half-Blood, she has a feeling she’s going to find out.
Leo has a way with tools. When he sees his cabin at Camp Half-Blood, filled with power tools and machine parts, he feels right at home. But there’s weird stuff, too—like the curse everyone keeps talking about. Weirdest of all, his bunkmates insist that each of them—including Leo—is related to a god.
Join new and old friends from Camp Half-Blood in this thrilling first book in The Heroes of Olympus series.