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Clockwork Planet Series

Found in Nonfiction
Clockwork Planet 1 by Story by Yuu Kamiya and Tsubaki Himana; Art by Kuro
Clockwork Planet 9 by Story by Yuu Kamiya and Tsubaki Himana; Art by Kuro
Clockwork Planet 10 by Story by Yuu Kamiya and Tsubaki Himana; Art by Kuro

Clockwork Planet Series : Titles in Order

Book 10
The science fiction mystery that’s now a major anime, from the creator of No Game, No Life!

Ages 16+

THE FINAL HOUR

Naoto, Marie, and the crew are tangled up in the politics of the ruthless, violent city of Shangri-La. But when Second Upsilon gets down to business, they realize what’s more important than turf wars and governments: Doing whatever they want! The two young geniuses and their mechanical comrades stir up wild mayhem and just might save the whole world while they’re at it, too!

FINAL VOLUME!
Book 9
The science fiction mystery that’s now a major anime, from the creator of No Game, No Life!

Ages 16+

A TRADE OF FATE

Naoto and his crew continue their deep descent into the dark world of Shangri-La, where crime, betrayal, and peril run rampant. The two geniuses, Naoto and Marie, attract evil forces in the hellish underbelly of society, and their fates slowly become locked together like rusted cogs. Shangri-La runs on death, and its strongest leader wants Halter to execute a tricky tradeoff, but will the decision Halter makes be the right one…? And when an unfamiliar face from the Initial-Y series appears, RyuZU might be in trouble!
Book 8
The science fiction mystery that’s now a major anime, from the creator of No Game, No Life!

Ages 16+

TROUBLE IN PARADISE

The conspiracy plot in Tokyo comes to a conclusion, and Naoto and the crew make their way to crime-ridden Shangri-La on a bold new adventure! Though the world is shrouded in constant mystery, Naoto’s incredible hearing skills, combined with Marie’s genius engineering, will help lead them to the truth beneath the surface.
Book 7
The science fiction mystery that’s now a major anime, from the creator of No Game, No Life!

Ages 16+

DEEPER DESCENT

Amid all the conspiracies and plots, the government is forced to come to a stalemate. When threats from mysterious parties and all-powerful weapons seem impossible to overcome, the leader of the military coup starts calling the shots. What’s more, the leader’s intent behind the coup is more dangerous to humanity than any could have imagined. Japan’s national crisis has hit its peak, and Naoto and his friends stand at the core!
Book 6
From the creator of No Game, No Life

Naoto’s a high school dropout and brilliant amateur tinkerer. He lives in a world that has been so over-exploited that the entire surface has become one vast machine. When a box crashes into his home containing a female automaton, it’s a harbinger of change that will rock the entire globe, and give Naoto his chance to be a hero. 

Praise for No Game, No Life

“If you are looking for clever mind games where the protagonist faces seemingly insurmountable odds, then this is the book for you.” -Anitay

“No Game No Life is a must watch for any gamer… smart, beautiful, funny, and just plain all-around enjoyable.” -Kotaku
Book 5
TIME OUT
 
Even though AnchoR is RyuZU’s little sister, her immense power poses a threat to Naoto and the crew. When the two siblings confront each other, an explosive battle ensues that bends time and space! Even RyuZU’s Imaginary Time and her unique power, Mute Scream, may not be able to best an automaton built to destroy. Meanwhile, in Akihabara, a massive weapon appears, leaving the city’s armed forces at a loss. If Grid Akihabara falls, all of Japan may be in danger. Can Naoto handle a weapon strong enough to break the entire Clockwork Planet?
Book 4
From the creator of No Game, No Life

With the sudden appearance of AnchoR, the “sisters” of the Initial-Y series are reunited, but it may not be a happy meeting! Whatever her intentions, this tense encounter means that underground conspiracies may finally come to light. From learning of hidden weapons and a nefarious plan of destruction, the group may be in for more than they bargained for. This time Naoto and his allies may have to go all the way to the top to f ind justice.
Book 3
Codes and Classrooms

After Naoto, RyuZU, Marie, and Halter’s mission to save Kyoto succeeded, the group must lie low. Branded as terrorists and with Marie presumed dead, the new allies decide to gather more information while acting out the daily lives of high school students—something Marie isn’t used to! While undercover, Marie receives valuable information through a coded message: The government is still abusing core parts to endanger civilians. Meanwhile, RyuZU wishes to find her little “sister,” AnchoR, but when the fellow
automaton appears, is she a friend or foe?


Praise for No Game, No Life
“If you are looking for clever mind games where the protagonist faces seemingly insurmountable odds, then this is the book for you.” -Anitay
“No Game No Life is a must watch for any gamer… smart, beautiful, funny, and just plain all-around enjoyable.” -Kotaku
Book 2
From the creator of No Game, No Life

GEARS IN MOTION

Naoto and RyuZU have a tense encounter with Marie Bell Breguet and her bodyguard, Vainney Halter, but the four strike up a shaky alliance in order to fix the Core Tower in Kyoto. With the city’s most important structure in disrepair, Kyoto’s entire population is at risk, but Naoto believes he can save it before the city undergoes a Purge. This unstoppable team of renegades may be able to save millions of lives, but acting against government orders could spark a dangerous conflict. Is Naoto’s group ready to face the consequences of disrupting the order of the world itself?


Praise for No Game, No Life
“If you are looking for clever mind games where the protagonist faces seemingly insurmountable odds, then this is the book for you.” -Anitay
“No Game No Life is a must watch for any gamer… smart, beautiful, funny, and just plain all-around enjoyable.” -Kotaku
Book 1
The new hit sci-fi manga from the creator of No Game, No Life!

AS THE WORLD TURNS

Naoto is a brilliant amateur mechanic who spends his days tinkering with gears and inventions. And his world is a playground—a massive, intricate machine. But his quiet life is disrupted when a box containing an automaton in the shape of a girl crashes into his home. Could this be an omen of a breakdown in Naoto’s delicate clockwork planet? And is this his chance to become a hero?

Praise for No Game, No Life
“If you are looking for clever mind games where the protagonist faces seemingly insurmountable odds, then this is the book for you.” -Anitay
“No Game No Life is a must watch for any gamer… smart, beautiful, funny, and just plain all-around enjoyable.” -Kotaku

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