Maxwell Dark is on a mission to help kids hunt down and defeat the nightmares haunting them in this chilling horror graphic novel sequel filled with monsters and mayhem.
I’m Maxwell. Please don’t call me Max. I have a gift that I was born with, although most of the time it feels like a curse.
Twelve-year-old Maxwell Dark has the gift to enter other kids’ dreams to help them fight their nightmares. But ever since he helped Sid face the monster in her dreams, Maxwell has been plagued by his own nightmares: terrifying dreams of him turning into a horrifying monster himself.
And then he finds himself face-to-face with the Bogeyman—yes, that Bogeyman—who tells Maxwell it’s his destiny to compete to become the next nightmare king and take the throne. Suddenly his fears of becoming a monster seem more like a prophecy than a dream. Maxwell will have to wrestle with his inner demons while fighting literal demons as he battles through the dreadful competition, where the only thing worse than the prize is who he’s competing against…
Maxwell Dark is on a mission to help kids hunt down and defeat the nightmares haunting them in this chilling horror graphic novel filled with monsters and mayhem.
A NEW YORK PUBLIC LIBRARY BEST BOOK OF THE YEAR
I’m Maxwell. Please don’t call me Max. I have a gift that I was born with, although most of the time it feels like a curse.
That gift—or curse—allows twelve-year-old Maxwell to sense, experience, and enter other kids’ nightmares. He drifts from town to town, drawn by the darkest dreams, till he can help people defeat whatever is truly haunting them. With seventy-three clients and counting, he’s seen every monster there is to face.
Or so he thinks, until he meets Sid. Sid’s dreams start off as typical nightmare fare, but soon they get weirder. Creepier. Impossible to ignore. As Maxwell goes deeper and deeper into Sid’s nightmares, he starts to realize he may be trapped in one of his very own…