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Real Account Series

Found in Nonfiction
Real Account 1 by Okushou; Illustrated by Shizumu Watanabe
Real Account 21-22 by Story by Okushou; Manga by Shimizu Watanabe
Real Account 23-24 by Story by Okushou; Manga by Shimizu Watanabe

Real Account Series : Titles in Order

Book 23
“If you reach zero followers, you die!”

This extra-large manga includes Vols. 23-24 of Real Account.

After the death of their parents, Ataru Kashiwagi and his younger sister, Yuri, depend on each other. Ataru works hard at high school and his job, and spends his leisure time on a social media site: Real Account. Eventually, he hits 1,500 followers, but he sometimes wonders how much they really care about him. One night, the screen ominously begins to glitch, only displaying: The Game Will Now Begin. In the blink of an eye, Ataru finds himself transported into Real Account’s loading screen – except now it’s a 3-D lobby! Before them stands Marble, the smiley-faced announcer. With a sinister cheerfulness, Marble says, “If you die in here, you die out there…and so do all your followers!”
Book 21
“If you reach zero followers, you die!”
 
This extra-large manga includes Vols. 21-22 of Real Account.

After the death of their parents, Ataru Kashiwagi and his younger sister, Yuri, depend on each other. Ataru works hard at high school and his job, and spends his leisure time on a social media site: Real Account. Eventually, he hits 1,500 followers, but he sometimes wonders how much they really care about him. One night, the screen ominously begins to glitch, only displaying: The Game Will Now Begin. In the blink of an eye, Ataru finds himself transported into Real Account’s loading screen – except now it’s a 3-D lobby! Before them stands Marble, the smiley-faced announcer. With a sinister cheerfulness, Marble says, “If you die in here, you die out there…and so do all your followers!”
Book 18
“If you reach zero followers, you die!”

This extra-large manga includes Vols. 18-20 of Real Account.

“Social Justice Hunters 24/7” concludes with a decisive battle between Yuma and Zui, but this is soon followed by a fateful reunion between Yuma and Ataru…and why is Ataru trying so desperately to kill his own brother? In the next game, “Anonymous Classroom,” the players must root out the hidden traitor amongst them, but with each new attempt ending in failure, another player is sacrificed. There is evil lurking amongst them, and Yuma is beginning to wonder if it might be him!
Book 15
“If you reach zero followers, you die!” This extra-large manga includes Vols. 15-17 of Real Account.

With the time limit approaching in the deadly game of Real Account Go, Mizuki loses all his monsters, forcing Yuma and company to resort to desperate measures. The next game,“Social Justice Hunters 24/7,” divides survivors into pairs to sniff out and punish problematic online posts…but Yuma’s partner is“problematic” incarnate! Meanwhile, the knife-wielding Kotoko wants Yuma dead, and a mysterious new adversary appears, boasting creepy, clairvoyant abilities!
Book 12
“If you reach zero followers, you die!” A social media twist on the death game genre!

Ages 16+

MONSTER HUNTER
 
Yuma and Ayame are working on different teams to beat the I.D. Scorers’ Club game, and getting Real Account’s office lady pawns to give up their names will take more social cunning than they expected. After the game’s bloody conclusion, another twisted creation awaits the winners: Real Account Go. Players must catch all of Marble’s video game-inspired monsters before time runs out, and 0% phone battery means death. Despite these threats, an old friend reunites with Yuma’s group, and there may even be a romance blooming—but can a good thing ever last in the Real Account world?
Book 9
A single 600-page book containing the Japanese Vols. 9-11 of Real Account at a low price!

Ages 16+

HAPPILY NEVER AFTER

With the threat of the Derp Marbles growing stronger, Yuma’s goal to discover his true identity becomes second to another: destroy Real Account. Reunited with Chiho and Nanako, and with just 27 hours remaining in Social-Network Tag, they struggle to find out what Marble, and Real Account, have been after. Along the way, they uncover unexpected answers–like the identity of the Derp Marbles, their connection to Yuma’s family, and the true purpose of Real Account. The end of the game may be in sight, but reality can’t be wrapped up so neatly.
Book 8
LINKS TO THE PAST
 
The vast game of Social-Network Tag continues to unfold in the real world—and in the middle of it, Yuma visits the Kashiwagi residence to unravel the mysteries surrounding his past. As his memories begin flooding back, he is greeted by a familiar face—his twin brother, Ataru! But this heartfelt reunion is anything but as Ataru kicks off a violent battle with Yuma. Who will prevail in this deadly fight between long-lost siblings, and will Yuma be able to discover the secrets of the Kashiwagi clan and his own identity?
Book 7
The acclaimed social-media death game satire continues!

“An interesting take on a tired premise. Why not tweet your friends about it?” -Anime News Network

“Social commentary wrapped in [a] Battle Royale or Sword Art Online-esque ‘death game’ plot.” – Kotaku

“Recommended! Between wanting to see the next game and curiosity about where writer Okushou is going with his social commentary, I’m looking forward to the next volume.” -Otaku USA
Book 6
FLAME WAR

With barely a moment for the players to catch their breath, it’s already time for the fifth game: “The Great Flamer Festival,” a chance to reveal the hidden, personal secrets found on contestants’ phones. The game soon deteriorates into a ruthless, voyeuristic bloodbath, stripping players of every last shred of their dignity. Can Yuma and his friends once again put an end to this twisted game? And what will happen when the dreaded Mizuki Kurashina challenges him head-to-head? The results of their battle will reveal unbelievable truths and even more gruesome details!


“An interesting take on a tired premise. Why not tweet your friends about it?” -Anime News Network

“Social commentary wrapped in [a] Battle Royale or Sword Art Online-esque ‘death game’ plot.” – Kotaku

“Recommended! Between wanting to see the next game and curiosity about where writer Okushou is going with his social commentary, I’m looking forward to the next volume.” -Otaku USA
Book 5
A STICKY SITUATION
 
Yuma, Ayame, and the other players trapped in Real Account are suffering from mental and physical exhaustion as the “Reply or Regret” game drags on. As they fight to stay awake, a game changer arrives in the form of “stickers.” Collecting these emoticon images may be the key to outsmarting the game, but Yuma has more than just Marble working against him. On top of the threat of the Real Account servers getting shut down, an unpredictable and sadistic player has his sights set on Yuma…and he won’t stop until Yuma is in complete despair!
Book 4
REPLY OR REGRET
Trapped inside the popular social network, Real Account, Yuma and Ayame must forge ahead and beat a series of seemingly endless death games. First, they’ll have to use their wits to appease a monster created by social media, but an even greater challenge awaits them soon after. In “Operation: Reply or Regret” they’ll slowly lose sleep or their sanity when faced with the threat of instant death for not replying to messages that could come at a moment’s notice. What tricks will Yuma and Ayame pull off this time in the nonstop bloodbath that is Real Account?
Book 3
After the death of their parents, Ataru Kashiwagi and his younger sister, Yuri, depend on each other. Ataru works hard at high school and his job, and spends his leisure time on a social media site: Real Account. Eventually, he hits 1,500 followers, but he sometimes wonders how much they really care about him. One night, the screen ominously begins to glitch, displaying only: The Game Will Now Begin. In the blink of an eye, Ataru finds himself transported into Real Account’s loading screen— except now it’s a 3-D lobby! Before him stands Marble, the smiley-faced announcer. With a sinister cheerfulness, Marble says, “If you die in here, you die out there . . . and so do all your followers!”
Book 2
A MOTION TO MURDER

Thanks to Ataru’s genius strategy, he and Koyori make it to the next round of life-or-death games in Real Account. But the newest game they encounter will have Ataru and Koyoi facing untold levels of cruelty as they stand trial for past secrets and mistakes. And when Ataru’s turn to take the stand comes, his worst fears come true when his most shocking secret is revealed!
Book 1
“An interesting take on a tired premise. Why not tweet your friends about it?” -Anime News Network

“Social commentary wrapped in [a] Battle Royale or Sword Art Online-esque ‘death game’ plot.” – Kotaku

“Recommended! Between wanting to see the next game and curiosity about where writer Okushou is going with his social commentary, I’m looking forward to the next volume.” -Otaku USA


UNFOLLOW OR DIE

Like many of his peers, Ataru Kashiwagi has found himself addicted to the newest social networking service, Real Account. But one day, Ataru and almost 10,000 other people, get sucked into the Real Account Zone, where they have become players in a series of deadly games. The basic rules of these games are simple—if you lose all your followers, you die in real life, and if you die, all of your followers die with you. As these depraved games decimate the players around him, Ataru must use quick thinking and his knowledge of Real Account to win each round and return to the real world. But when true friendship determines whether he lives or dies, can Ataru really survive when the only people he can count on are his Internet friends?

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