Acclaimed author Lynn Flewelling brings her beloved Nightrunners series to a close—at least for now—with a thrilling novel of murder, mystery, and magic.
The governor of the sacred island of Korous and his mistress have been killed inside a locked and guarded room. The sole witnesses to the crime—guards who broke down the doors, hearing the screams from within—have gone mad with terror, babbling about ghosts . . . and things worse than ghosts.
Dispatched to Korous by the queen, master spies Alec and Seregil find all the excitement and danger they could want—and more. For an ancient evil has been awakened there, a great power that will not rest until it has escaped its otherworldly prison and taken revenge on all that lives. And only those like Alec—who have died and returned to life—can step between the worlds and confront the killer . . . even if it means a second and all too permanent death.
Praise for Lynn Flewelling’s Casket of Souls
“Full of intrigue and plots upon plots.”—RT Book Reviews
The Nightrunners are back in this gripping novel full of Lynn Flewelling’s trademark action, intrigue, and richly imagined characters.
More than the dissolute noblemen they appear to be, Alec and Seregil are skillful spies, dedicated to serving queen and country. But when they stumble across evidence of a plot pitting Queen Phoria against Princess Klia, the two Nightrunners will find their loyalties torn as never before. Even at the best of times, the royal court at Rhíminee is a serpents’ nest of intrigue, but with the war against Plenimar going badly, treason simmers just below the surface.
And that’s not all that poses a threat: A mysterious plague is spreading through the crowded streets of the city, striking young and old alike. Now, as panic mounts and the body count rises, hidden secrets emerge. And as Seregil and Alec are about to learn, conspiracies and plagues have one thing in common: The cure can be as deadly as the disease.
Dissolute nobles, master spies, and the unlikeliest of heroes, Alec and Seregil have survived exile, treachery, and black magic. But the road that lies ahead is the most hazardous they’ve ever traveled. For with enemies on all sides, they must walk a narrow path between good and evil where one misstep might be their last.
Having escaped death and slavery in Plenimar, Alec and Seregil want nothing more than to go back to their nightrunning life in Rhíminee. Instead they find themselves saddled with Sebrahn, a strange, alchemically created creature—the prophesied “child of no woman.” Its moon-white skin and frightening powers make Sebrahn a danger to all whom Alec and Seregil come into contact with, leaving them no choice but to learn more about Sebrahn’s true nature.
With the help of trusted friends and Seregil’s clan, the duo set out to discover the truth about this living homunculus—a journey that can lead only to danger or death. For Seregil’s old nemesis Ulan í Sathil of Virèsse and Alec’s own long-lost kin are after them, intent on possessing both Alec and Sebrahn. On the run and hunted, Alec and his comrades must fight against time to accomplish their most personal mission ever.
With their most treacherous mission yet behind them, heroes Seregil and Alec resume their double life as dissolute nobles and master spies. But in a world of rivals and charmers, fate has a different plan.…
After their victory in Aurënen, Alec and Seregil have returned home to Rhíminee. But with most of their allies dead or exiled, it is difficult for them to settle in. Hoping for diversion, they accept an assignment that will take them back to Seregil’s homeland. En route, however, they are ambushed and separated, and both are sold into slavery. Clinging to life, Seregil is sustained only by the hope that Alec is alive.
But it is not Alec’s life his strange master wants—it is his blood. For his unique lineage is capable of producing a rare treasure, but only through a harrowing process that will test him body and soul and unwittingly entangle him and Seregil in the realm of alchemists and madmen—and an enigmatic creature that may hold their very destiny in its inhuman hands…. But will it prove to be savior or monster?
Master spies Seregil and Alec are no strangers to peril. Their assignments, nightrunning for wizards and nobles, have led them into many deadly situations. But sometimes the greatest danger can lurk beneath a Traitor’s Moon. . . .
Wounded heroes of a cataclysmic battle, Seregil and Alec have spent the past two years in self-imposed exile, far from their adopted homeland, Skala, and the bitter memories there. But as the war rages on, their time of peace is shattered by a desperate summons from Queen Idralain, asking them to aid her daughter on a mission to Aurënen, the very land from which Seregil was exiled in his youth. Here, in this fabled realm of magic and honor, he must at last confront the demons of his dark past, even as Alec discovers an unimagined heritage. And caught between Skala’s desperate need and the ancient intrigues of the Aurënfaie, they soon find themselves snared in a growing web of treachery and betrayal.
With the Leran threat laid to rest, Alec and Seregil are now able to turn their attention to the ancient evil which threatens their land. The Plenimarans, at war with Skalans, have decided to defeat their ancient enemy by raising up the Dead God, Seriamaius. The early attempts at this reincarnation–masterminded by the sinister Duke Mardus and his sorcerous minion Vargul Ashnazai–once left Seregil in a sorcerous coma. Now, an ancient prophecy points to his continuing role in the quest to stop Mardus in his dread purpose.
Seregil’s friend and Mentor, the wizard Nysander, has long been the guardian of a deadly secret. In a secret, silver-lined room hidden well beneath the Oreska, he has served for most of his 300 years as the keeper of a nondescript clay cup. But this cup, combined with a crystal crown and some wooden disks, forms the Helm of Seriamaius, and any mortal donning the reconstructed Helm will become the incarnation of the god on earth.
Nysander holds the cup and Mardus the wooden disks–one of which was responsible for Seregil’s coma–but the crown must still be located. Threatened under pain of death by Nysander to keep his quest a secret even from his loyal companion, Alec, Seregil is dispatched to find the last missing piece of the Helm so that he and Nysander can destroy it. But this is only the beginning of one of his deadliest journeys ever, for the prophecy also holds that four will come together in a time of darkness, and gradually all that Seregil values is placed at risk as he, Alec, Nysander and Micum are drawn into a deadly web of terror and intrigue.
"A new star is rising in the fantasy firmament…teems with magic and spine-chilling amounts of skullduggery."–Dave Duncan, author of The Great Game
When young Alec of Kerry is taken prisoner for a crime he didn’t commit, he is certain that his life is at an end. But one thing he never expected was his cellmate. Spy, rogue, thief, and noble, Seregil of Rhiminee is many things–none of them predictable. And when he offers to take on Alec as his apprentice, things may never be the same for either of them. Soon Alec is traveling roads he never knew existed, toward a war he never suspected was brewing. Before long he and Seregil are embroiled in a sinister plot that runs deeper than either can imagine, and that may cost them far more than their lives if they fail. But fortune is as unpredictable as Alec’s new mentor, and this time there just might be…Luck in the Shadows.