The star fell, the two gods reemerged, and the children of humanity were reduced to servants. Grimgar is now a battleground where followers of Lumiaris and devotees of Skullhell fight a never-ending battle. Even with these cataclysmic events, Haruhiro’s journey isn’t over yet. Fate thrusts another burden upon him in the form of Manato, a young man who awakens in this world rife with death. Soon, Manato and Haruhiro join forces with a new group of companions—and to forge ahead, they must carve a path through the light and the darkness!
The sekaishu are everywhere, and people are dying left and right. For some, like Kuzaku and Setora, death is not even the end. With the No-Life King using Merry as a vessel, Haruhiro blames himself for the twisted state of the world—but there’s light in the darkness. A much-needed reunion awaits him, and a new life is about to be born. Not only that, but an old legend about the sekaishu’s origins may hold the key to saving Grimgar. Haruhiro and his friends must stand together and put an end to this threat once and for all!
Haruhiro’s party has suffered crushing losses attempting to flee the Ironblood Kingdom. No one had the power to prevent Jumbo’s gruesome slaughter of Kuzaku, or the orc’s great black eagle feasting upon Setora… No one except the No-Life King sleeping inside Merry. With his awakening comes great upheaval, and now the fearsome sekaishu has overrun Grimgar, eating away at the world. Soldiers, innocents, and even those who ought to be dead fight for survival in the chaos—but at every step, their self-spun tales of adventure in a world stained black may very well end.
With the Frontier Army newly independent and an alliance with the goblin king achieved, Haruhiro and his team are sent on a vital infiltration mission to disrupt the enemy from within and take Mount Grief. But despite working alongside members of Shinohara’s Orion, Team Renji, and the Tokkis, their goals prove to be further out of reach than they ever imagined. Forget the mission—can the team even survive?
The Frontier Army has finally captured Mount Grief, but before they can mourn those they’ve lost along the way, a messenger from the dwarven kingdom comes begging for help! The dwarves are under siege in the Kurogane Mountain Range, and Haruhiro and his friends must repel the invasion! To reach the kingdom, they have to travel across the Quickwind Plains, a treacherous land of giants and monsters. What awaits them on the other side just might change the world forever!
The Arabakia Kingdom Expeditionary Force took back Alterna by the skin of its teeth, but Haruhiro is ground down by the weight of everything he’s lost. When one of Haruhiro’s party is taken hostage, they are forced onto a dangerous mission—to somehow forge an alliance with goblins! As the team struggles against insurmountable odds, an old ally appears…!
BEGINNING OF THE END Haruhiro and his companions wake in darkness yet again, with no memories but their names. This time, they step into a world where Alterna has been destroyed! Piecing together the skills their bodies remember and the memories that Merry retained, they race to Grimgar’s frontier in search of aid–only to find the forces of Arabakia preparing to take Alterna back. The adventure born from the ashes enters its endgame!
OLD FRIENDS, NEW TALES While Team Haruhiro is trapped in Parano, life in Grimgar continues! Far away from Alterna, Ranta struggles to survive behind enemy lines while concealing his identity behind a mask. Meanwhile, Yume trains her hardest to become strong for her comrades—and to reforge her very self. Six other tales round out this special anthology of Volumes 14+ and 14++, revealing new stories about the party’s early days in Alterna.
SEEING THINGS Scattered once again in Parano, the other world where dream monsters and mages run wild, Haruhiro and his comrades must push through trickery and illusions alone, without their trusty comrades by their sides. Can they make it back to Grimgar—and what awaits them if they do?!
WELCOME TO PARANO! Saying goodbye to Yume, Haruhiro and the remainder of the party travel onward to the free city of Vele. On the way, a standard job escorting a trading caravan turns into something none of them could have foreseen when they run into something from legend: the mysterious, traveling campsite of a famed sorcerer. But the real shock comes when they enter the camp—and find themselves teleported to yet another new world, one that’s definitely not the one they wanted to find!
HERE THERE BE DRAGONS—LITERALLY! Still trying to find a way to return to Alterna, Haruhiro and his party fetch up on the shores of the sea. Falling in with a mysterious pirate girl named Momohina, the group ventures forth to the Emerald Archipelago, rumored abode of dragons from ages past. What they aren’t expecting, though, is to find a secret pirate haven—at the exact moment that it’s being attacked by dragons!
REGRETS Ranta flees desperately across Thousand Valley, pursued by Takasagi. Meanwhile, Haruhiro and his companions are struggling to cope with the death of one of their own when a chance at resurrection presents itself…for a price. How far will they go to get their friend back?
THIS WORLD AND BEYOND Leaving Thousand Valley for Alterna, Haruhiro and team are attacked on the road by massive ape-like monsters that force them to flee to a hidden orc village for safety. Meanwhile, a volunteer soldier lies on the verge of death in the mountains, recalling fragments of the world he once inhabited. What is the true nature of this world called Grimgar…and what will tomorrow hold for them all?
SOLITUDE As the battle against the orc Jumbo and his group Forgan descends into utter chaos, the party faces a crisis unlike any before: Ranta has betrayed them to join Forgan. From there, they are split up again and fight an intense retreating battle. Not knowing where their friends are, or if they’re safe, Haruhiro and his comrades must face the greatest challenge of all in the misty Thousand Valley—being alone!
DON’T SPLIT THE PARTY! Haruhiro and his team have fought their way back to Grimgar–only to emerge in a harsh and desolate region, beset by orcs and undead! When a series of misfortunes separates them from each other, the individual members do what they must to survive, including teaming up with the factions they find. What they don’t expect, however, is to end up facing each other as enemies! When friend becomes foe, how does one win?