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All You Need Is a Pencil Series

Joe Rhatigan and Mark Shulman


It’s raining. I’m bored. We’re traveling. THERE’S NOTHING TO DO! No matter when or where the whining starts, these cool collections will turn a child’s frown into a smile. And all that’s needed to enjoy these games, puzzles, and other great activities is one single pencil.
All You Need Is a Pencil: The Stuck in a Car, Plane, or Train Activity Book by Joe Rhatigan (Author)
All You Need Is a Pencil: The Weird, Wacky, and Unusual Activity Book by Joe Rhatigan (Author)
All You Need Is a Pencil: The Wild and Crazy Summer Fun Activity Book by Mark Shulman (Author)

All You Need Is a Pencil Series : Titles in Order

Book 5
A perfect, device-free response to “are we there yet” and complaints that there’s nothing to do on summer vacation, offering hours of unplugged entertainment.

Ideal for cars, trains, planes, or just lazy summer days, the All You Need is a Pencil series provides hours of fun with no screentime or electronic device required. Dozens of activities, quizzes, games, and puzzles will keep kids busy as the days heat up. Plot out road trips, trick your brother with a toothpick game at a restaurant pit stop, and more.
Book 4
Kids will be enticed to look up from the screen and pick up a pencil with these weird, wacky, and sometimes disgusting activities.
 
Draft texts between yourself and a werewolf, learn weird trivia, draw bodies for monster heads and monster heads for their bodies, and play a gross edition of Would You Rather. Grab a friend and learn how to play games like Weird Telephone and Mind Your P’s and Q’s. Or just take two blank pages and see how much of the page you can fill without the lines crossing. Complete with quizzes, puzzles, games, and doodles infused with “ewww” factor, Weird Quizzes, Wacky Games and Disturbing Doodles offers hours of entertainment.
Book 3
Kids will be catapulted back through American history with dozens of activities, quizzes, games, puzzles, and doodles that explore the wacky side of our country’s past.
 
Explore early American history as you draw a new dress for Abigail Adams, practice your signature like John Hancock, and do a word search of popular names from the 1770s. Conquer a MadLib of the national anthem or write your own modern history by designing your own presidential campaign—then decorate the oval office after you’re elected.
 
Peppered with “A Bit of Learnin”’ sections to give the real facts behind the activities, Hilarious American History makes America’s past, present, and possibly future come alive for kids.
Book 2
Rain, rain, go away . . . actually, after seeing this activity book, kids will say: Rain, rain, please STAY! It’s so chock-full of fun things that it won’t matter what the weather is like. Children will never be bored when they can create a drawing of what a rooster might look like as a robot, finish silly sentences, and solve mini-crosswords. Or maybe they’ll lose their marbles playing the “Lost Your Marbles?” word search game.
Budding fashionistas can design a t-shirt on the page (and maybe a real one), while future rock ‘n’ roll stars can pick the perfect band name by picking from a word list or by randomly choosing phrases from the dictionary. A few games are meant for two—just in case a friend’s around. With tongue twisters to make you snort, “off with its head” fill-ins (where you chop off the first letter), and classic riddles and conundrums, you won’t care how hard it pours!
Book 1
Vacation–no homework, no school, and no more teacher’s dirty looks! Unfortunately, it usually begins with the family sitting around somewhere or stuck in a plane, train, or car. BOR-IIIING! Fortunately, with these quizzes, puzzles, games, and doodles, the fun doesn’t have to wait, even if you do. And you can do them anywhere—no electricity needed—with just a pencil. Fill in travel quotes, writing in the name of anyone who says one of the phrases on the page—like “I have to go to the bathroom” or “I think we’re lost.” Play gomoku, a two-person game that’s similar to tic-tac-toe. Plan the ultimate vacation—a week anywhere in the world. Draw creepy critters, try tongue-tripping-twisters, and unscramble anagrams. It’s all so entertaining that no one will ask the dreaded question: Are we there yet?
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