Preface 7
Introduction by John C. Stephenson, President, American Go Association 8
Part I: The Rules of Go
1: Demonstration Game 15
2: Capture 22
Liberties 22
Solidly Connected Stones 23
Suicide is Illegal 27
Ko 28
Life and Death 35
False Eyes 38
Seki 44
Part II: Elementary Tactics and Strategy
3: At the Edge of the Board 51
4: Shicho 61
5: Geta and Loose Shicho 64
6: Semeai 64
7: Snap-back and Shortage of Liberties 73
8: Life and Death 77
Eye Shape 77
The Death Blow from Within 80
The Death Blow from Without 81
Cutting Points 82
Throw-in Plays 83
Me Ari Me Nashi 84
Bent Four in the Corner 85
9: General Strategy 93
The Corners are Important 93
Shimari 94
Extensions 96
Kakari 99
The 3-3 Point Invasion 102
Hasami 103
Make Territory While Attacking 104
Thickness 105
10: Ranks and Handicaps 109
Improving One’s Playing Ability 114
11: Example Games 117
Appendix: The Rules of Go 135
Glossary 137
National Go Associations 139
American Go Contact List 141
Bibliography 147
About the Author 149