Drizzt navigates a winding path littered with secrets and lies in this suspenseful conclusion to the Neverwinter Saga.
Drizzt is tangled up in Dahlia’s dark secrets more than ever. The ties that once held them close now threaten to rip apart as Dahlia’s bonds to Drizzt’s former foe, Artemis Entreri, continue to grow. Determined to stand for what’s right in the Realms once again, Drizzt forges a new road north toward Icewind Dale. Will Dahlia, Entreri, and the rest of his new companions follow? Will he be forced to fight the darkness alone? Either way, he knows now where he’s headed—back to the only place that’s ever felt like home.
Meanwhile, in the caverns of Gauntlgrym, the drow Tiago Baenre enlists the help of the Bregan D’aerthe in his quest to destroy his grandfather’s killer: Drizzt Do’Urden. While making promises they may not keep, the agents of the elite drow mercenary group hide plans of their own . . .
The Last Threshold is the fourth book in the Neverwinter Saga and the twenty-sixth book in the Legend of Drizzt series.
Drizzt draws his sword once more for the sake of his friends in this third installment of the Neverwinter Saga.
Drizzt and Dahlia Sin’felle have defeated the sorceress Sylora Salm, but Dahlia’s thirst for revenge is far from slaked. Now, she speaks of nothing but the moment she will face the evil Netherese lord Herzgo Alegni—a moment she has been waiting for since she was just a child. Though Drizzt and Dahlia’s bond is no longer just one of friendship, there is much he does not know about his new lover. What is the driving force behind the darkness he’s seen within her? Can he justify another battle to settle a grudge he does not understand?
But Dahlia isn’t the only one seeking vengeance against Alegni. Artemis Entreri, Drizzt’s former enemy, offers to aid Dahlia in her mission, hoping it will win him his freedom. But partnering with Entreri poses new challenges: Charon’s Claw, Algeni’s sentient sword, dominates Entreri’s movements—if not his mind. And then there’s the way Entreri looks at Dahlia, causing Drizzt to wonder if the cunning assassin is still more foe than friend.
Charon’s Claw is the third book in the Neverwinter Saga and the twenty-fifth book in the Legend of Drizzt series.
Against all odds, Drizzt and Dahlia join forces, united in their desire for vengeance in the second installment of the Neverwinter Saga.
The last of the Companions has fallen. Now Drizzt Do’Urden is alone—and free—for the first time in almost one hundred years. Guilt mingles with relief, leaving Drizzt uniquely vulnerable to the persuasions of Dahlia, a darkly alluring elf and the only other member of their Gauntlgrym search party to survive the cataclysm at Mount Hotenow.
But traveling with Dahlia is challenging in more ways than one. As the pair seeks revenge on the sorceress responsible for leveling Neverwinter—and nearly Luskan as well—Drizzt finds his usual moral certainty swept away by her unconventional views. Forced to see the dark deeds to which circumstance may drive a common man, Drizzt begins to find himself on the wrong side of the law in an effort to protect those the law has failed. As old enemies acquire deadly allies, Drizzt and Dahlia quickly find themselves embroiled in battle—a state he’s coming to enjoy a little too much.
Neverwinter is the second book in the Neverwinter Saga and the twenty-fourth book in the Legend of Drizzt series.
With nothing left to lose, Drizzt and Bruenor begin an arduous search for the lost dwarven kingdom of Gauntlgrym in the first book of the Neverwinter Saga.
The peace between the dwarves of Mithral Hall and the orcish Kingdom of Many-Arrows has not come without its costs. But even grief and old age cannot dissuade Bruenor Battlehammer from pursuing his dream of finding the fabled kingdom of Gauntlgrym—ruins said to be rich with ancient treasure and arcane lore. As always, Drizzt Do’Urden is at his side, ready to make the most of his friend’s final years.
But Jarlaxle and Athrogate are two steps ahead. In their own search for treasure and magic, Jarlaxle and Athrogate inadvertently set into motion a catastrophe that could spell disaster for the unsuspecting people of the city of Neverwinter—a catastrophe big enough to lure even the mercenary Jarlaxle into risking his own coin and skin to stop it. Unfortunately, the more they uncover about the secret of Gauntlgrym, the more it looks like they can’t stop it on their own. They’ll need help from the last people they ever thought to fight alongside again: Drizzt and Bruenor.
Gauntlgrym is the first book in the Neverwinter Saga and the twenty-third book in the Legend of Drizzt series.
To save Catti-brie, Drizzt Do’Urden must ally with a past foe and face a power that will change Faerûn forever in this gripping conclusion to the Transitions Trilogy
With the collapse of Mystra’s Weave and the onslaught of the Spellplague, all of Faerûn is thrown into chaos. But as magic turns more dangerous and unreliable, an even greater foe presents itself: the Ghost King, an entity that contains the combined might of a dragon, a mind flayer, and the Crenshinibon—the demonic crystal shard thought to be destroyed years ago. When Jarlaxle, a drow mercenary, is targeted by the Ghost King, he knows his life hinges on finding the Deneir priest, Cadderly Bonaduce. But to find Cadderly, he must travel to the cathedral in Spirit Soaring, the very place from which he is banned. And to enter Spirit Soaring, he must first recruit his old enemy Drizzt Do’Urden to his cause.
When Catti-brie is struck by an errant strand of the Weave, Jarlaxle is able to convince Drizzt and Bruenor that their plights are one and the same. Together, they travel to Spirit Soaring, where the priests and mages of Deneir—led by Cadderly—rush to arm themselves against the Ghost King. But with many losing faith and time quickly running out, the battle ahead looks more dire than ever.
The Ghost King is the third book in the Transitions trilogy and the twenty-second installment in the Legend of Drizzt series.
Drizzt must decide if liberation is worth the cost of innocent lives in book two of the Transitions Trilogy.
A shadowy organization of mages and pirates known as the Arcane Brotherhood has long held the city of Luskan in their power, but corruption now eats away at their ranks. Seeing this as an opportunity to finally defeat their leader, Arklem Greeth, legendary pirate hunter Captain Deudermont hatches a plot that will free the city of the Brotherhood’s iron grip.
Elsewhere, Drizzt and Regis depart for Icewind Dale, where they suspect Wulfgar—having returned his adopted daughter to her biological mother—now lives in isolation. When they cross paths with Captain Deudermont on their journey, the pirate hunter reveals his plans and recruits the duo to fight against the Arcane Brotherhood. But rescuing Luskan from itself proves more difficult—and more violent—than anyone anticipated, leaving all to question if they will destroy the city before they can actually save it.
The Pirate King is the second book in the Transitions trilogy and the twenty-first installment in the Legend of Drizzt series.
The newfound and fragile peace between the orcs and the dwarves is tested in this first installment of the Transitions Trilogy
The end of winter is near, and it seems the uneasy peace between the dwarves of Mithral Hall and the orcs of the newly established Kingdom of Many-Arrows will not last long. The orc tribes united under Obould are splintering, with some seeking to establish an alliance with a clan of half ogres-half orcs. Drizzt, too, feels himself torn apart, unsure which of the Companions needs him most: Catti-brie who is recovering from a serious injury or Wulfgar as he mourns the death of his wife. Together, Wulfgar and Catti-brie leave Mithral Hall for Silverymoon, hoping to find a trail that leads to Wulfgar’s lost adopted daughter. Meanwhile, Bruenor begins his own desperate search. Determined to end the war that nearly cost him his life and everything he has built, he will stop at nothing until he finds the ancient dwarven city of Gauntlgrym.
But to truly end the war, drastic changes must be made. Powerful individuals on both sides may have to alter the way they see each other—and perhaps even talk to one another—for it will take more than swords and axes to bring a lasting peace to the Spine of the World.
The Orc King is the first book in the Transitions series and the twentieth installment in the Legend of Drizzt series.
The war between Drizzt and King Obould rages on in this remarkable conclusion to The Hunter’s Blades trilogy
Dark elf Drizzt Do’Urden would like nothing more than to kill King Obould Many-Arrows, the leader of the orc army that slaughtered his closest friends. Now, it seems even Innovindil, Drizzt’s new moon elf companion, cannot escape the grip of Obould’s murderous scourge. When the orc king steals Innovindil’s beloved pegasus, Drizzt must accompany her on a rescue mission to the northern lands of the frost giants—even if it means suffering the same fate as the Companions.
Except the Companions are not dead… yet. Unbeknownst to Drizzt, they are sealed inside the walls of Mithral Hall, awaiting a battle that will either make or break them. As Obould’s horde prepares for a siege just outside the gates, Bruenor must mastermind a plan that will defeat the orcs and lead his clan to victory.
The Two Swords is the third book in The Hunter’s Blades trilogy and the nineteenth installment in the Legend of Drizzt series.
Devastated by the loss of his friends, Drizzt Do’Urden wages a vicious battle against the orc army in the second book of the Hunter’s Blades trilogy.
Drizzt Do’Urden knows what it means to be alone. As a young drow, he was exiled from his home in the Underdark, reviled and feared by his own kind. Only after an arduous journey to Faerûn did he meet the surface dwellers who accepted him, befriended him, and became his steadfast allies. Now, those friends lie dead beneath a fallen tower, leaving Drizzt more alone than he has ever been before.
Fueled by his rage and sorrow, Drizzt becomes the Hunter—the ultimate enemy of the orc hordes still ravaging the North under King Obould’s command. Convinced that everything he loves has been destroyed, he vows to do nothing except kill, kill, and kill again until there are no enemies left. But in the midst of Drizzt’s days of endless slaughter, a pair of elves appear with their pegasi, a promise of aid—and a spark of hope.
The Lone Drow is the second book in The Hunter’s Blades trilogy and the eighteenth installment in the Legend of Drizzt series.
Fearsome enemies unite to destroy The Companions in this explosive first book of the Hunter’s Blades trilogy.
When Obould Many-Arrows and the united orc tribes band together with Gerti Orelsdottr and her frost giants, no one is safe. After a skirmish with the orcs almost ends in tragedy, Drizzt Do’Urden and the Companions join with Dagnabbit and a group of dwarves to warn nearby towns of the impending hordes.
But the fight inexorably comes to them at the Battle of Shallows, where humans and dwarves must unite to defend the settlement against the rampaging orcs and their allies. As blades slash and feet trample, even the heroes may not survive a desperate stand.
The Thousand Orcs is the first book in The Hunter’s Blades trilogy and the seventeenth installment in the Legend of Drizzt series.
While assassin Artemis Entreri wrestles with his past, dark elf Jarlaxle continues to fight for his place in the surface world in the final book of the Sellswords trilogy.
Ilnezhara and Tazmikella are ancient dragons of great power, accustomed to easily manipulating the humans around them. But not all humans are so easily led. When they pushed Entreri and Jarlaxle into the heart of the Bloodstone Lands, not even they could have imagined the strength of the human assassin’s resolve, or the limitless expanse of the drow mercenary’s ambition.
Artemis Entreri and Jarlaxle have begun to make a home for themselves in the rugged Bloodstone Lands, though not everyone is ready to trust men who’ve spent their lives killing for coin—much less one who is also an ex-devotee of a demon goddess. If they want to survive the Bloodstone Lands, they’ll have to learn to trust their enemies… and be suspicious of their friends.
Road of the Patriarch is the third book in the Sellswords trilogy and the sixteenth book in the Legend of Drizzt series.
Mercenaries Artemis Entreri and Jarlaxle are caught between the ghost of a power-mad lich and the fury of an oath-bound knight in the second book of the Sellswords trilogy and the fifteenth book in the greater Legend of Drizzt.
One of the long-lost books of the late Witch-King has been found. Its pages promise unimaginable powers—and the threat of death. But even the fact that the book kills anyone foolish enough to crack its cover does not keep people from fighting over it.
Assassin Artemis Entreri and his companion, Jarlaxle, have come to the demon-haunted wastelands of the frozen north at the request of their dragon patron. Before long, they are trapped in a struggle between powerful forces that would like nothing more than to see them both dead. But Entreri and Jarlaxle aren’t just any wandering sellswords, and the ancient evils and bitter feuds of the wild Bloodstone Lands may have finally met their match.
The much-awaited story of master assassin Artemis Entreri, and the first installment of the Sellswords trilogy.
Surrounded by dark elves, Artemis Entreri tightens his grip on the streets of Calimport. While he urges caution, his sponsor grows ever more ambitious. The assassin will soon find himself on a path his most hated enemy has walked before him—a path that leads to a place where someone like Entreri would never be welcome.
Drow leader Jarlaxle has ascended from dark Menzoberranzan with only civil intentions. The malevolent Crystal Shard’s influence on him intensifies until even the drow agents he brought with him grow fearful. When his own company begins to turn on him, Jarlaxle will be forced to find a savior in the man he’s come to enslave.
Servant of the Shard is the first book in the Sellswords trilogy and the fourteenth book in the Legend of Drizzt series.
Drizzt and the Companions set out to save their imperiled friend in this thrilling conclusion to the Paths of Darkness trilogy and the thirteenth book in the greater Legend of Drizzt.
When the mark of Wulfgar’s legendary warhammer is found on the pirate Sheila Kree, Drizzt Do’Urden knows that his friend is in dire need of help. Drizzt, Catti-brie, Regis, and Bruenor spring into action, determined to save Wulfgar and recover Aegis-fang once and for all. But the road to victory is paved with monsters—from goblins to ogres to Wulfgar’s own personal demons.
Meanwhile, Wulfgar is also searching for Aegis-fang. Hot on the trail of Sheila Kree and her new follower, the moon elf Le’lorinel—a lifelong hater of Drizzt—Wulfgar will soon face a startling reunion with the Companions of the Hall. Together, they will fight side by side in the last battle for Wulfgar’s heart and soul.
Follow the adventures of Drizzt and the Companions in the electrifying Paths of Darkness trilogy: THE SILENT BLADE • THE SPINE OF THE WORLD • SEA OF SWORDS
Join barbarian hero Wulfgar on another action-packed adventure in the second book of the Paths of Darkness trilogy and the twelfth book in the greater Legend of Drizzt.
Spending just one day in the torture chambers of the Abyss would be enough to break even the heartiest soul. Wulfgar of Icewind Dale was there for six miserable years. Though Wulfgar has since been freed, he is still haunted by the memories of the pain he endured at the hands of his captor Errtu. Hoping to distance himself from his past, Wulfgar flees to the faraway port city of Luskan, where he isolates from his friends and develops an unhealthy penchant for booze.
For Wulfgar, things will get worse before they get better. Fired from his gig at a tavern, robbed of his warhammer, and accused of murder, he goes on the run with Morik the Rogue—beginning a dangerous, combat-filled journey toward redemption.
Follow the adventures of Drizzt and the Companions in the electrifying Paths of Darkness trilogy: THE SILENT BLADE • THE SPINE OF THE WORLD • SEA OF SWORDS