From Griffin McElroy, co-author of the New York Times bestselling graphic novel series The Adventure Zone, comes a laugh-out-loud science fiction thrill ride you won’t be able to put down.
Choose Your Own Adventure books–the 4th bestselling children’s series of all time–are back and as much fun as you remember. Kids and adults agree, these are the books that get 9- to 12-year-olds reading.
In the farthest reaches of a war-torn galaxy, a military transport cruiser barrels toward a supermassive black hole. The crew has vanished. The security drones have gone haywire. And the ship has flown light years off-course. It falls to a single passenger to decide the fate of this doomed voyage: A stowaway tucked into a pocket of the ship’s hull. Unfortunately for the reader, YOU are that stowaway.
It’s your turn to sit at the table with your friendly neighborhood Game Master Griffin McElroy as he guides you down paths both hilarious and harrowing. Can you evade deadly robots, find the missing crew, and escape the ship before it reaches its final, fatal destination? Or will the Astral Order get you first?
Delve into the gnarly guts of a long-dead mall in this gloriously weird and whacked-out romp, where friendship, 80s music, and food court slushies are your weapons of choice against spandexed supernatural creeps.
Choose Your Own Adventure books–the 4th bestselling children’s series of all time–are back and as much fun as you remember. Kids and adults agree, these are the books that get 9- to 12-year-olds reading.
In the late 80s, a toxic spill rendered your local mall too hazardous to occupy—or at least, that’s what your parents told you. In reality, the spill was the work of Vaaldrant, a warlock from another dimension who’s been transforming mall employees into horrifying supernatural creatures ever since. You and your friends decide to film a video for your vlog channel, but when you meet up at the entrance, you find that your friend Drea is missing! Will you delve into the depths of the mall to rescue Drea from Vaaldrant? Or will his team of mutant mall workers get you first?
With all the gooey gross-out chaos of a classic Nickelodeon game show and the high-stakes magical mayhem of a first-class Dungeons and Dragons game, this poltergeist-packed page-turner will keep readers coming back again and again until they’ve found every good – or gristly – end!!
Unknowable forces are lurking in the mountains of Appalachia in this interactive book where YOU decide what happens next! Packed with 19 possible endings!
Choose Your Own Adventure books–the 4th bestselling children’s series of all time–are back and as much fun as you remember. Kids and adults agree, these are the books that get 9- to 12-year-olds reading.
YOU are a kid with mysteries to solve in the heart of the Appalachian mountains, where a timeless tension between ancient creatures and alien invaders is coming to a head! You’ve heard stories of when the Silver Bridge collapsed into the Ohio River, and sightings of a terrifying figure in the aftermath that led many to blame the Mothman for the tragedy. Now, as another disaster looms, it’s up to you to stop it!
Will the mesmerizing glow of the Mothman’s eyes lure you into joining him? Will a secret government agency recruit you to help them save the Earth? Or will you be kidnapped to an alien planet, never to see your home again?
Kids who love cryptids and UFOs will be swept away by this thrilling science fiction adventure, where their choices are literally the most important thing in the world!
Something sinister is unfolding at the bottom of the world in this interactive book where YOU decide what happens next! Packed with 20 possible endings!
Choose Your Own Adventure books–the 4th bestselling children’s series of all time–are back and as much fun as you remember. Kids and adults agree, these are the books that get 9- to 12-year-olds reading.
YOU are the child of two brilliant scientists and you’ve just spent your summer as a counselor at Camp Starkweather in Antarctica. Your time at the bottom of the world is coming to an end when you receive an emergency distress call from another camp nearby, where your parents have spent the summer doing top-secret research. Will you answer the call and go out into the frozen wasteland to face unknown dangers? Or will you stay at Camp Starkweather and hope that the ancient unknowable horrors won’t come and find you next?
Kids who love monsters and mystery will devour this thrilling adventure story of survival on the ice. With every choice, you’ll take charge of your fellow campers and bring everyone home safe and sound … or else doom them all to a terrible fate!
“This thrilling mashup of boarding school, supernatural, and scary story tropes is the latest addition to the Choose Your Own Adventure series … A page-turning, spine-tingling addition to a perennially popular series.” – Kirkus Reviews
Break an impossible curse or die trying in this interactive book where YOU decide what happens next! Packed with 19 possible endings!
Choose Your Own Adventure books–the 4th bestselling children’s series of all time–are now available with even more pages, choices, and mystery for 10- to 12-year-old readers.
The Great Winter Academy for the Extraordinarily Talented is made up of students with paranormal and fantastical abilities. This year, YOU are one of three students who receive the impossible curse— retrieve a long lost heirloom stolen by the rival school, or die trying. Nobody has successfully broken the curse before, and many have met grisly ends. Will you try to find a way out of your curse? Or will you infiltrate the ranks of your rivals?
Save your grandma from intergalactic prison in this interactive book where YOU decide what happens next! Packed with 23 possible endings!
Choose Your Own Adventure books–the 4th bestselling children’s series of all time–are now available with even more pages and choices (and laughs!) for 10- to 12-year-old readers.
Astrid and co. are back in this highly anticipated sequel to Choose Your Own Adventure hit Time Travel Inn! Just weeks after the events of Time Travel Inn, the inn gets an unwelcome visitor: a corrupt multiverse cop investigating the whereabouts of your Grandmother Dolores. The problem is, you don’t know where—or “when”—she is, either. And meanwhile, your dad has developed an illness that’s slowly turning him into … a duck? Your pals Trent and Damien join as you travel through space and time to find a cure, and also help your grandmother evade capture. Be careful, the choices YOU make might end in glory, disaster, or certain death.
Solve your own murder in this interactive book where YOU decide what happens next! Packed with 23 possible endings!
Choose Your Own Adventure books–the 4th bestselling children’s series of all time–are now available with even more pages, choices, and mystery for 10- to 12-year-old readers.
You go to breakfast with your friends and feel strangely alone. No one looks at you and no one is answering your questions. It’s not until you hear a scream, rush to the library and find the sight of your lifeless body that you have a chilling realization … YOU ARE DEAD. Now, you must figure out which of your classmates can and can’t be trusted and who among the students at this academy for gifted children is behind such an awful crime. As you investigate, you begin to suspect the killer plans to strike again. The search for your murderer turns into a quest to prevent another killing. You won’t make it out alive, but maybe your classmates will?
Travel to ancient Rome and beyond in this interactive book where YOU decide what happens next! Packed with 23 possible endings!
Choose Your Own Adventure books–the 4th bestselling children’s series of all time–are now available with even more pages and choices (and laughs!) for 10- to 12-year-old readers.
Your adventurous Grandmother Dolores makes you and your family the unlikely stewards of her Time Travel Inn in rural Wisconsin. You move from Florida to Wisconsin with hopes of investigating more about the inn, and your grandmother’s disappearance, but quickly learn the inn is an epicenter for time travel research gone awry. Will you end up as the ruler of faraway lands? Or will you return to Earth? Be careful, the choices YOU make might end in glory, disaster, or certain death.